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Re: [DISCUSSION] Maps compatibility...

Posted: 27 Jun 2016 01:58
by Kobra2112
Indeed I have attempted to do this as well, and in promods (at least) the game completely crashes. Never tried to open it in a clean profile but who knows honestly. Now in regards to EAA how do I open this thing again? I've tried opening it in 7-zip and in WinRAR and for some reason the archive will not cooperate in either (Right click-> Open with...)

Re: [DISCUSSION] Maps compatibility...

Posted: 27 Jun 2016 22:16
by brainiac
Kobra2112 wrote:
Mike7O wrote:ETS2-1.24.2.3
ProMods 2.03
ProjectBalkans 2.01
RusMap 1.6.3
Egypt
EAA 3.2.2*


*ok, EAA doesn't work if u don't give it a little help :P
luckily the file is uncryptable, otherwise it wouldn't be compatible....thanks for that 8-)

If uncrypted (what I had to do with previous ProMods aswell, as the EAA map caused crash due to an corrupted automat-file and needed to be fixed)

• fix the corrupted automat
/automat/12/6fac7c2a950c2493fc19e8df1a0e481d49dad0.mat

correct lines in that file should read

Code: Select all

material : "eut2.none.fx" {
	substance : "rumble_stripe"
}
• ProMods Compatibility READY
what to do, open up EAA goto def/world:

Code: Select all

remove the lines: 
terrain.mat.168	---> terrain.mat.175 from terrain_material.sii

remove the lines:
bld_model.1031 ---> bld_model.1033  from    building_model.eaa.sii

remove the lines:
bld_scheme.scheme1031 ---> bld_scheme.scheme1033  from   building_scheme.eaa.sii
Ok, removing lines .....could be painful when playing - but these lines are duplicates as far as I can see it so they are present in game anyways and should work.

I haven't driven much in EAApart of the world,
there's so much more to see in ProMods country :P , but I like to have a big Worldmap to see - NO crash sofar downbelow...been teleporting and using ferries...
These removed lines should only affect EAA, if a crash will occur it will be there ;)
Thanks for your tutorial but how do I open the archive in game? This is not something I have a lot of experience doing.
I downloaded EAA 3.2.2 from more sites (more times) and always when I try to open it with 7z or winrar, it is damaged and can't open. Have anyone link with undamaged file?

Re: [DISCUSSION] Maps compatibility...

Posted: 28 Jun 2016 09:45
by casaib
This mods are compatibility :

ProMods v203
RusMap v1.6.3
Union Map + union promods fix

Union is Korea + EAA......

Re: [DISCUSSION] Maps compatibility...

Posted: 01 Jul 2016 07:33
by JoachimK
Thats all nice, but how to uncrypt ???
May be, someone can explain it.

Thank you.

Re: [DISCUSSION] Maps compatibility...

Posted: 02 Jul 2016 07:40
by molivos
What about with EAA map 4.0 compatibility ?

Re: [DISCUSSION] Maps compatibility...

Posted: 02 Jul 2016 08:06
by Kobra2112
@Molivos
Same errors as before. I'm attempting to get in there now to fix it but I'm not having luck. ETS2Studio helps a bit so I can open the file and navigate the structure, but I can't really DO anything to it or any of the files, as for some reason folders with just files in them don't open unless there are other folders present. How this makes sense, I don't really know

EDIT: I fixed the issue. Look here for help: http://forum.scssoft.com/viewtopic.php? ... &start=100

Thank you Drive Safely for your help!

Re: [DISCUSSION] Maps compatibility...

Posted: 04 Jul 2016 18:20
by molivos
@Kobra2112

Thanks a lot ...

Re: [DISCUSSION] Maps compatibility...

Posted: 08 Jul 2016 08:49
by Ziggy
Ziggy wrote:Here is my mod load order from top to bottom:

zzzzzzzzzz_south_korea_adventure_map_promods_fix
File03 Egypt Addon
File02 Egypt Addon Promods
File01 Egypt Addon
Project Balkans Def Package
Project Balkans Map Package
Project Balkans Assets Package
Vladzz-G's map add-on-R2
ProMods+RusMap Road Connection
RusMap Map Package
RusMap Model Package
RusMap Model 2 Package
ProMods Hotfix 3
ProMods Definition Package
ProMods Map Package
PJ_Indo_Map_Base
ProMods Media Package
ProMods Models Package 2
ProMods Models Package 1
ProMods Assets Package
RusMap Def Package
Russian_open_spaces
Russian_open_spaces_map
Russian_open_spaces_model
R.O.C def
R.O.C map
R.O.C model
R.O.C model ogv
R.O.C other
R.O.C gas station
map_tas_ets2_v5.2_def
map_tas_ets2_v5.2_model
map_Tas zfix_v5.2
tas_map_v5.2
Mapa EAA V3.2.1
zzzzzzzzzzz_south_korea_adventure_map

Hi. This is an update for my load-order:

zzzzzzzzzz_south_korea_adventure_map_promods_fix
EAA V4.0 + Fix for Promods
AVRUPA TURKIYE MAP V3.2 PROMODS UYUMLU
File02 Egypt Addon Promods
File01Egypt Addon
File03Egypt Addon
Project Balkans Def Package
Project Balkans Map Package
Project Balkans Assets Package
Vladzz-G's map add-on-R2
ProMods+RusMap Road Connection
RusMap Map Package
RusMap Model Package
RusMap Model 2 Package
ProMods Definition Package
ProMods Map Package
PJ_Indo_Map_Base
ProMods Media Package
ProMods Models Package 2
ProMods Models Package 1
ProMods Assets Package
RusMap Def Package
AVRUPA TURKIYE MAP V3.2 DAHA FAZLASI
AVRUPA TURKIYE MAP V3.2 GOING EAST DLC UYUMLU
AVRUPA TURKIYE MAP V3.2 ORJINAL
AVRUPA TURKIYE MAP V3.2 DAHA FAZLASI
Russian_open_spaces
Russian_open_spaces_map
Russian_open_spaces_model
R.O.C def
R.O.C map
R.O.C rsrc 0612e
R.O.C material_ogv 5a
R.O.C other
map_tas_ets2_v5.2_def
map_tas_ets2_v5.2_model
map_Tas zfix_v5.2
tas_map_v5.2
Mapa EAA V4.0
zzzzzzzzzzz_south_korea_adventure_map

enjoy ;)

Re: [DISCUSSION] Maps compatibility...

Posted: 09 Jul 2016 05:15
by landon85
I have a problem with Europe Turkey Map V3.2, there are broken roads
My load-order is like ziggy
When i teleported to ljubljana the game crashes.

Image

Image

EDIT:

I have other question, is there any solution in EAA Map for transmissions 1R, 2N, 3R, etc.. to game default?

Thank you.

Re: [DISCUSSION] Maps compatibility...

Posted: 09 Jul 2016 06:02
by molivos
Yeap ... I have the same prob ... :-((