Hello/bonjour,
The screens are really looking amazing, but I have a question to the road textures.
I lived in France for a couple of years an on the motorways, they normally don't have these lines between the rigth driving lane and the lane for vehicels wich have technical problems (don't know the right word for it). In real live, I think they only have parts of a line wich give you an information of your distance to the next vehicle.
1 trait = danger
2 traits = securité
I hope you understand what I mean. I was just wondering why you don't have these lines on the road. Is it because the road-textures are for the complete map (not only France) ?
But as I already said, great work!
Development on version 1.x (France edition)
thank you
You're right about the External lines on the side of the road. Unfortunately, SCS is not an option for these lines. now FLD provide in his pack, roads without External lines and we can take continuous lines that are raillings. But doing that would require work enormously. I do not think I would.
You're right about the External lines on the side of the road. Unfortunately, SCS is not an option for these lines. now FLD provide in his pack, roads without External lines and we can take continuous lines that are raillings. But doing that would require work enormously. I do not think I would.
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um will there be a town with a railway going through it? Cause some towns in the real world have it to but i think its mostly rural.
Ther are not so much railway crossing zones in cities.
For example, in Toulouse, there are 15 of them (only inside the city bypass, A620+A61+A62). Only 4 of them at least have been used by lorries.
I'm not talking about neither the tramway that nor the underground that passes over the bypass at the exits number 15 (A61, between the sation "La Roseraie" and the terminus "Balma-Gramont") and 26 (A620 between sations "Bagatelle" and "Mirail-Université").
There are a lot of details in every cities. Because of scale, proMods team has to make choices. For example, they worked on an Ariane 5 3d model for the "Cité de l'Espace" at Toulouse on A61 between exits 17 "Lasbordes" and 18 "Montaudran". There are plenty of examples, like the "Ernest Wallon" Stadium you can see at the exit 31 "Minimes" with a huge logo of "Stade Toulousain" Rugby Club. I just mentionned the city bypass for the moment, make an extrapolation with the city-centre that is forbidden for lorries and suburbs with the airport. There are too many things to add they must choose the most important things to implement.
For example, in Toulouse, there are 15 of them (only inside the city bypass, A620+A61+A62). Only 4 of them at least have been used by lorries.
I'm not talking about neither the tramway that nor the underground that passes over the bypass at the exits number 15 (A61, between the sation "La Roseraie" and the terminus "Balma-Gramont") and 26 (A620 between sations "Bagatelle" and "Mirail-Université").
There are a lot of details in every cities. Because of scale, proMods team has to make choices. For example, they worked on an Ariane 5 3d model for the "Cité de l'Espace" at Toulouse on A61 between exits 17 "Lasbordes" and 18 "Montaudran". There are plenty of examples, like the "Ernest Wallon" Stadium you can see at the exit 31 "Minimes" with a huge logo of "Stade Toulousain" Rugby Club. I just mentionned the city bypass for the moment, make an extrapolation with the city-centre that is forbidden for lorries and suburbs with the airport. There are too many things to add they must choose the most important things to implement.
There are 2 cities Lorient and Le Mans where tracks intersect roads
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- MandelSoft
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Check again. Le Mans is not on the original map...
Your daily dose of wisdom!
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Don't ask us for a release date; we don't know either.
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Speaking of tracks in Le Mans, is any part of the Circuit de la Sarthe included, since the race track follows sections of the D338, D139 and D140?Kutchek wrote:There are 2 cities Lorient and Le Mans where tracks intersect roads