Benelux Development
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- Posts: 17
- Joined: 05 Jun 2015 16:39
maybe you can make between the road Zwolle Arnhem the truckstop routiers nunspeet
- MandelSoft
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Nope. That would leave no room for the Veluwe. In fact, I have no room to make knooppunt Hattemerbroek decently withouth cramming everything up.
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- Posts: 17
- Joined: 05 Jun 2015 16:39
i know what you mean but you can maken on that road something like a big truckparking not the hole veluwe
You don't understand. The space is so small that a truck parking would nearly take all of the veluwe stretch away. We already have that problem on the A1.
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STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
Just to show how little space we have:
At the bottom-left, you have knooppunt Hoevelaken. The merging lanes continue to the point where the green grass ends. On the top-right, you have the IJssel crossing. The Veluwe starts at where the grass turns yellow. As you can see, the Veluwe is quite small, 1½ kilometers at the most. If we put something in there, it would most certainly feel really crammed...
Also, polder landscapes takes up a lot of space; here's the north of Zwolle at the same scale:
Because you need to have a wide open landscape, you have no other option than to make the landscape just like that: wide and open. This consumes a huge amount of space, and therefore, quite some cities don't fit because the landscape is simply in the way...
At the bottom-left, you have knooppunt Hoevelaken. The merging lanes continue to the point where the green grass ends. On the top-right, you have the IJssel crossing. The Veluwe starts at where the grass turns yellow. As you can see, the Veluwe is quite small, 1½ kilometers at the most. If we put something in there, it would most certainly feel really crammed...
Also, polder landscapes takes up a lot of space; here's the north of Zwolle at the same scale:
Because you need to have a wide open landscape, you have no other option than to make the landscape just like that: wide and open. This consumes a huge amount of space, and therefore, quite some cities don't fit because the landscape is simply in the way...
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Don't ask us for a release date; we don't know either.
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Don't ask us for a release date; we don't know either.
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- Posts: 284
- Joined: 26 Aug 2013 08:32
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- Location: Amsterdam, the Netherlands
Nice view landscaping like this is so much more important then squeeze as many city's as possible..like some users want.. Please don't ask for more city's all the time..besides it takes up all the space and is very time consuming..it brakes the immersion if there is a city every minute
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- Posts: 17
- Joined: 05 Jun 2015 16:39
now i see what you meen its not nice there is not so much space but i understand what you mean
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- Posts: 284
- Joined: 26 Aug 2013 08:32
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- Location: Amsterdam, the Netherlands
I guess Nico ment you can 'ask' the dutch team if they can add it? Since their scale is 1:3 I believe, so there is much more room to add big custom interchangers, city's and parkings.