Page 47 of 138

Re: Development on version 2.x (Italy edition)

Posted: 12 Sep 2016 08:28
by martinusK
Looks great ;)

Re: Development on version 2.x (Italy edition)

Posted: 12 Sep 2016 11:24
by Shiva
So, who do we have to bribe and with what, to drive those roads?
;)

Re: Development on version 2.x (Italy edition)

Posted: 12 Sep 2016 12:12
by conan_81
Gj bro

Re: Development on version 2.x (Italy edition)

Posted: 12 Sep 2016 13:10
by Peterson
Shiva wrote:So, who do we have to bribe and with what, to drive those roads?
;)
I believe that a nice box of good (foreign) wine, cheese and grapes would be adequate. Of course if you don't mind being an hour or two late...

Re: Development on version 2.x (Italy edition)

Posted: 12 Sep 2016 13:20
by realdeal350
The Italians definitely know their wine ;)

Not offensive, I am Italian myself ;p

Re: Development on version 2.x (Italy edition)

Posted: 12 Sep 2016 14:33
by BarrGDA
That gives me an idea. Is it hard to port wineyards and Darchelle Uzau from ATS?

Re: Development on version 2.x (Italy edition)

Posted: 12 Sep 2016 15:16
by Master_of_the_roads
Bellissimo, Trieste m' ze molto vicin. :)

Re: Development on version 2.x (Italy edition)

Posted: 12 Sep 2016 15:35
by lelux
Wow , Trieste looks very very good! I hope one day Genova will receive the same treatment from you;)

Re: Development on version 2.x (Italy edition)

Posted: 12 Sep 2016 16:58
by SturmZebra
HighFlyerPL185 wrote:That gives me an idea. Is it hard to port wineyards and Darchelle Uzau from ATS?
Wow, incredible idea

Re: Development on version 2.x (Italy edition)

Posted: 12 Sep 2016 23:06
by realdeal350
lelux wrote:Wow , Trieste looks very very good! I hope one day Genova will receive the same treatment from you;)
I'm planning on doing some treatments to Genoa after DLC France is released ;)

We have already ported over those vineyards :)