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Re: Development on version 2.x (Italy edition)
Posted: 12 Sep 2016 08:28
by martinusK
Looks great
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Development on version 2.x (Italy edition)
Posted: 12 Sep 2016 11:24
by Shiva
So, who do we have to bribe and with what, to drive those roads?
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Development on version 2.x (Italy edition)
Posted: 12 Sep 2016 12:12
by conan_81
Gj bro
Re: Development on version 2.x (Italy edition)
Posted: 12 Sep 2016 13:10
by Peterson
Shiva wrote:So, who do we have to bribe and with what, to drive those roads?
![Wink ;)](./images/smilies/icon_e_wink.gif)
I believe that a nice box of good (foreign) wine, cheese and grapes would be adequate. Of course if you don't mind being an hour or two late...
Re: Development on version 2.x (Italy edition)
Posted: 12 Sep 2016 13:20
by realdeal350
The Italians definitely know their wine
Not offensive, I am Italian myself ;p
Re: Development on version 2.x (Italy edition)
Posted: 12 Sep 2016 14:33
by BarrGDA
That gives me an idea. Is it hard to port wineyards and Darchelle Uzau from ATS?
Re: Development on version 2.x (Italy edition)
Posted: 12 Sep 2016 15:16
by Master_of_the_roads
Bellissimo, Trieste m' ze molto vicin.
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Development on version 2.x (Italy edition)
Posted: 12 Sep 2016 15:35
by lelux
Wow , Trieste looks very very good! I hope one day Genova will receive the same treatment from you;)
Re: Development on version 2.x (Italy edition)
Posted: 12 Sep 2016 16:58
by SturmZebra
HighFlyerPL185 wrote:That gives me an idea. Is it hard to port wineyards and Darchelle Uzau from ATS?
Wow, incredible idea
Re: Development on version 2.x (Italy edition)
Posted: 12 Sep 2016 23:06
by realdeal350
lelux wrote:Wow , Trieste looks very very good! I hope one day Genova will receive the same treatment from you;)
I'm planning on doing some treatments to Genoa after DLC France is released
We have already ported over those vineyards
![Smile :)](./images/smilies/icon_e_smile.gif)