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Re: Development on version 1.x (British Columbia Edition)

Posted: 04 Oct 2020 20:41
by NickInCanada
Seeing all the TCH signs with all the names of the different towns got me vibrating with excitement. It looks amazing!

Re: Development on version 1.x (British Columbia Edition)

Posted: 04 Oct 2020 21:12
by Googlefluff
Gasp

I watched on my phone the first time and didn't notice the flashy overhead "Prepare to Stop" warning signs. Amazing! Are they functional or do they flash continuously?

I love seeing all the unique little details, I can't get over how awesome this looks.

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Oct 2020 00:19
by ScuL
Afaik they are permanently flashing. Thanks for the feedback guys :) We are as excited as you are :)

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Oct 2020 00:40
by Googlefluff
Understandable, that's what I assumed :P I imagine they'd be very hard to implement fully. That's by the by though, you guys are going so far above and beyond and I can't wait :D

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Oct 2020 07:56
by LudoDiabolo
It's really a fantastic job, Promod and the reference in MAP, so seeing Promods arrive on ATS is a great excitement and satisfaction for many.

in a hurry to play on it, continue your good work the community will always be there to thank you ;) .

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Oct 2020 08:04
by Omegamutt
I hope i can drive past my farm in Aldergrove on 0 Ave!

Re: Development on version 1.x (British Columbia Edition)

Posted: 06 Oct 2020 06:14
by Smarty_SCR
Yeah, they're perma-flashy unfortunately. In fairness though, with ATS light cycle times, I think that's probably for the best. :lol:

Re: Development on version 1.x (British Columbia Edition)

Posted: 06 Oct 2020 06:35
by Googlefluff
You're not wrong haha. Seeing a green light in the distance and actually reaching it before it turns red is so rare that perma-flashy lights will be accurate 90% of the time anyway :lol:

Re: Development on version 1.x (British Columbia Edition)

Posted: 06 Oct 2020 17:06
by flight8050
Googlefluff wrote:
03 Oct 2020 17:44
Fantastic work! Always keeping SCS on their toes haha
Yeah and that is a great thing. I expect to see SCS do something to match the traffic lights that ProMods is adding. Being able to yield for traffic instead of waiting for the arrows is going to be huge. Its also going to suck going back across to the US, lol. You can waste a lot of time at the traffic lights when no one is coming. I will love this feature.

I am getting super pumped for all Canadians though. You guys are getting a great quality map and can ditch Canada Dreams. Me being Texan, I can finally drive across the border in another country in North America and still recognize companies and read English for the most part . I am just as excited as you guys and ProMods to witness this kick out for v1.0. I'll be treating his project just like it was a SCS map expansion release. Pure excitement for the next addition.

With Colorado achievements getting posted today, I fully expect Colorado to make the 2020 calendar. Getting ProMods Canada along with that it going to be wicked.

Re: Development on version 1.x (British Columbia Edition)

Posted: 07 Oct 2020 21:13
by Meshuggener
This project is very very cool. I don't understand why, nor how this is being created. I lived in Kamloops, Kelowna, Vernon, Salmon Arm for years. I now live DT Vancouver. If there is anyway I can help, would love to.

My initial thought seeing the video Kamloops > Salmon Arm was that there would be a recording then data from the recording becomes the virtual scenes we see today? I am sure there is so many more layers to it! There can be some great marketing and other revenue streams from this unique experience! SC