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Re: Development on version 2.x (Assets & General Improvement

Posted: 23 Mar 2017 15:08
by RobertKNL
I actually understand the original question. If there will first come a 2.16 version of the 2.2 release, and then not much later a 1.27 version, or the other way around (1.27 update current version), it is nice to know what we can expect.

The response of Voytek was a bit childish imo, but the response of rpqwlsh on that a bit too aggressive.

This whole convo went south far too quickly, but I would also like to have the original question answered, just so I know what to expect...

Re: Development on version 2.x (Assets & General Improvement

Posted: 23 Mar 2017 15:22
by Vøytek
1.27 is not even released yet.
ProMods 2.2 is not ready for release, so it'll happen somewhere in the future and we have no idea when exactly - that's clear I think.

So, I've prepared a working 2.15 map for 1.27 yesterday after we fixed many model issues, tested it a bit, and it'll be most likely released as 2.16 after the next patch (1.27) is released.

Is that a satisfying answer? ;)



And please, don't go deeper into offtopic. That's not the right thread to ask such questions.

Re: Development on version 2.x (Assets & General Improvement

Posted: 23 Mar 2017 17:39
by Peterson
And you prepared it just in time: 1.27. is out

Childish? Sometimes, but you get the job done. Always (hopefully).

Re: Development on version 2.x (Assets & General Improvement

Posted: 23 Mar 2017 17:41
by RoadRageDude
Speaking of 2.16 any new content to the table or just a ProMods Map patch?

Re: Development on version 2.x (Assets & General Improvement

Posted: 23 Mar 2017 17:44
by Peterson
We'll see, but I guess not.

Re: Development on version 2.x (Assets & General Improvement

Posted: 23 Mar 2017 17:46
by RoadRageDude
If no new content comes I won't be bummed out because 2.20 is on its way :)

Re: Development on version 2.x (Assets & General Improvement

Posted: 23 Mar 2017 17:51
by KrysEmlyn
I've got some questions regarding the reflector post assets that are used on the map.

So far, I've seen white and orange reflectors giving the reflective shine while driving at night when the player's headlights shine on them. Is it possible to have a red reflective shine for reflector posts? Italy and Poland use red reflectors on their posts, but these ones don't shine in the dark like the others yet.

If functioning red reflectors at night are possible, then could someone go back and fix the UK black & white reflector posts? At some point, these ones were changed to have orange reflectors on the approaching side and white on the oncoming side. The photos I've seen of Scotland and Wales via Google all show red reflectors on these posts.

Also, are road-mounted reflectors with functional reflective faces a possibility? I've seen the UK cat's eyes, but I think those are actually LED-lit ones. The Poland Rebuilding sections of the map had some road-mounted reflectors, but they had a "glowing" light flare assigned to them that was on all night without a player's headlights shining on them, which just seemed really odd.

Re: Development on version 2.x (Assets & General Improvement

Posted: 23 Mar 2017 21:19
by PatrickV84
Damn Steam automatic updates...... Since it updates to the next version I can't play it now...... It was my only profile.
Good luck in getting the game ready for this update guys :mrgreen:

Re: Development on version 2.x (Assets & General Improvement

Posted: 23 Mar 2017 21:40
by Vøytek
Just go back to 1.26 ;)

Re: Development on version 2.x (Assets & General Improvement

Posted: 23 Mar 2017 21:59
by PatrickV84
Vøytek wrote:Just go back to 1.26 ;)
Is that possible with Steam?
When I tried that it automaticaly started to update the game again.... Or do I have to do that in game?