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Re: Recruiting ProMods ATS developers

Posted: 12 Apr 2016 12:39
by ericzz
It seems this project going to be awesome, can't wait for promods version of ATS :D

Well, I'd like to ask, what country/state will promods include in this ATS game (as beginning plan of modding)? Well because I have read the information from the website, and they said that there are two DLC released, and it make me asking more question: did ATS only cover some part of the country (USA) or whole part of the country?

Re: Recruiting ProMods ATS developers

Posted: 12 Apr 2016 13:10
by Volleybal4life
For now, ATS only covers California and Nevada. Arizona is the first DLC to arrive later this year. The rest of the US will follow after that.

Re: Recruiting ProMods ATS developers

Posted: 23 Apr 2016 02:48
by mkoch227
Unfortunately I do not have have the knowledge of the map editor (nor a bunch of free time on my hands :( ); however I will gladly help with any questions pertaining to the midwest region (especially my home state of Ohio).

Re: Recruiting ProMods ATS developers

Posted: 23 Apr 2016 06:29
by Callipso
I wish I could help, knowing Arizona like the back of my hand I've been almost everywhere in the state and seen most of the sites as well. the only thing I have no experience with developing maps.

Re: Recruiting ProMods ATS developers

Posted: 24 Apr 2016 20:59
by RoadRageDude
Well for interstate speed limits here is a useful and helpful website: http://www.truckercountry.com/trucker-r ... ed-limits/

It tells the interstate speed limits for both cars and trucks. Cars are displayed as autos BTW.
Since Iowa is pending approval for a change from 70 to 75 (mph), you guys can like set up a poll for that.

For Louisiana, Maine, New Hampshire, Ohio, Oklahoma, Texas, Utah, Virginia, and Wyoming, they have a speed limit range. So that means part of the interstates are a bit slower than other parts.

Re: Recruiting ProMods ATS developers

Posted: 26 Apr 2016 22:17
by JimKirk
After the initiation of an ATS Promod America has begun? It would be good postassem the progress of the project to keep us informed !!

Re: Recruiting ProMods ATS developers

Posted: 27 Apr 2016 07:51
by Horizon™
Team are not working on ATS, because their priority is Europe. If the team will not get a people who want to work on ATS, then it will be no ProMods ATS for a long time.

Re: Recruiting ProMods ATS developers

Posted: 01 May 2016 08:48
by AssassinLV
Actually - I believe there should be other name colour for ATS devs... For example Color=#2222FF

Re: Recruiting ProMods ATS developers

Posted: 01 May 2016 12:04
by ETS2-User
First step is actually finding some devs. As of now it doesn't look as if there's ever gonna be a ProMods ATS pack at all.

Re: Recruiting ProMods ATS developers

Posted: 01 May 2016 12:28
by AssassinLV
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Is there no good applicant at all?