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Re: Development on official ProMods Cargo Pack
Posted: 04 Mar 2015 18:20
by adgjl
I also support this idea, I don't see any reason to remove trailers. The more variety the better
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Development on official ProMods Cargo Pack
Posted: 04 Mar 2015 19:19
by KubaJAM
Just to be clear, we wouldn't remove anything. We would just change the default trailers
![Wink ;)](./images/smilies/icon_e_wink.gif)
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Re: Development on official ProMods Cargo Pack
Posted: 04 Mar 2015 19:32
by Schumi554
Let's keep the stock trailers and reskin/enhance them. This way we can have the trailer mods without having any potential JazzyCat-esque gameplay related problems. I currently have no trailer mods. With ProMods Cargo, i'll know they work without any bugs.
Re: Development on official ProMods Cargo Pack
Posted: 04 Mar 2015 19:53
by plykkegaard
Yeah reskin and enhance, like roads/cities/companies like trailers
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: Development on official ProMods Cargo Pack
Posted: 04 Mar 2015 20:47
by KubaJAM
Schumi554 wrote: With ProMods Cargo, i'll know they work without any bugs.
Believe me this is the key focus of our team too
![Wink ;)](./images/smilies/icon_e_wink.gif)
. The cargo structure will be worked on and we will make the cargoes more realistic in/ out of companies than SCS have. The default trailers will be kept whether we re-skin them or not.
Re: Development on official ProMods Cargo Pack
Posted: 04 Mar 2015 21:23
by Volvofahrer 26
i also support stummers idea!
Re: Development on official ProMods Cargo Pack
Posted: 04 Mar 2015 22:41
by KubaJAM
stummer wrote:I actually thought about if we should replace the default skins (BCP, Transinet, etc) by real company names?
(Not about replacing/removing the trailers themselves)
Ooh didn't see this until now, sorry Stummer, yeah that's actually what I meant by the second option
![Wink ;)](./images/smilies/icon_e_wink.gif)
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Re: Development on official ProMods Cargo Pack
Posted: 05 Mar 2015 16:47
by volan123
That's a great idea! Can't wait for more trailers
![Razz :P](./images/smilies/icon_razz.gif)
Re: Development on official ProMods Cargo Pack
Posted: 05 Mar 2015 19:12
by Johnny_91
Maybe you can rework/overhaul the trailer attaching points ? On the MAN the Krone Profiliner looks horrible, because there is one meter of space between the truckcab and the trailer. In reallife there is i think 50 centimeters or less, also you would like become seriuos problems with the overall length of truck and trailer.
Re: Development on official ProMods Cargo Pack
Posted: 05 Mar 2015 19:22
by KubaJAM
I doubt we will be able to do this. On the other hand, who knows?
![Wink ;)](./images/smilies/icon_e_wink.gif)