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Re: Development on version 1.x (British Columbia Edition)

Posted: 23 Oct 2020 17:42
by lonestranger
Sicamous narrows :)

Image
CP 8955 by Richard Hart, on Flickr

Even the brand of lumber on the truck is from just up the road: https://www.canoefp.com/about-us/our-history/

Re: Development on version 1.x (British Columbia Edition)

Posted: 23 Oct 2020 18:14
by RegionalCarp848
Looks so good. So exited!

Re: Development on version 1.x (British Columbia Edition)

Posted: 24 Oct 2020 04:36
by Gabriel T
Wow, did Promods people actually bought or received a Canadian Pacific license to be able to put the livery in the game?? If yes, I am very happy that you have been able to achieve this!!!

Re: Development on version 1.x (British Columbia Edition)

Posted: 24 Oct 2020 05:14
by Googlefluff
I highly doubt it. Mods use real brands all the time and getting them all licensed would be impractical and cost prohibitive for nearly every modder out there. As long as they're free most brands won't care.

Re: Development on version 1.x (British Columbia Edition)

Posted: 24 Oct 2020 11:14
by bricksathome
Yeah, modding is a bit of a grey area when it comes to licencing

Re: Development on version 1.x (British Columbia Edition)

Posted: 24 Oct 2020 23:03
by NickInCanada
I can see the hype building which is so exciting! I think we are in the homestretch now! I can't wait for the first time I cross that border!

Re: Development on version 1.x (British Columbia Edition)

Posted: 28 Oct 2020 22:54
by bricksathome
In 20 minutes from this post the next ProMods Canada gameplay video will be premiering, check it out:


Re: Development on version 1.x (British Columbia Edition)

Posted: 29 Oct 2020 00:48
by Googlefluff
Amazing! I recognised every part of it. Even sign and little detail is spot-on, fantastic work!

Re: Development on version 1.x (British Columbia Edition)

Posted: 29 Oct 2020 02:56
by WANDERER
Great Preview, Driven all those areas, Knew where I was in the map. This is going to be good...Way to go!!!

Re: Development on version 1.x (British Columbia Edition)

Posted: 29 Oct 2020 18:38
by oldmanclippy
I went through this whole thread this morning and I'm shocked at how many times people had to ask when this was coming out (wasn't the first few "when it's ready" enough for people? :lol:)

I post on the SCS forums but I didn't realize how far along this project was until now. It's looking absolutely amazing and I am really excited to drive through BC. I don't use ProMods for ETS2 since I'm more of an ATS fan and I was a bit put off by compatibility issues, but the team seems to have made really smart decisions when developing ProMods ATS. Going for Canada is brilliant since it reduces the number of problems that will arise when SCS makes updates to the base map, so the team can focus on making new content instead of scrambling to fix what was broken by SCS updates. I don't use map mods, but I will definitely be changing that once ProMods comes out. Keep up the great work, it looks on par with or better than SCS quality!

EDIT: After reading this, I realized it was a bit silly to not at least try ProMods for ETS2, so I applied it to a new clean profile and so far haven't had any issues. I did St. Petersburg to Oulu and the quality is fantastic, you can hardly tell the difference between North/South of Kouvola in terms of quality, you could have told me SCS made it and I wouldn't bat an eyelash. I don't think you truly comprehend the scale of all the additions until you get to look at the map in-game yourself. I'm looking forward to many more hours exploring the ProMods additions in ETS2 while I wait for British Columbia.