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Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 10 Nov 2022 19:11
by Themagicgoat
No manresa for now, correct? Great job btw with iberia

Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 10 Nov 2022 19:28
by Sam3199
You did a great job on Iberia.
It's nice to find the Spain of the promods version.

Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 10 Nov 2022 19:50
by CCMGAMER02
What I am not sure about is what the merger with Valencia will be like, that is, what will happen to Villarreal and Port de Sagunt?
Will it be removed by the AP-7, A-7 and N-340?

Re: Development on version 2.x (Iberian Peninsula Project)

Posted: 11 Nov 2022 00:42
by realdeal350
Themagicgoat wrote:
10 Nov 2022 19:11
No manresa for now, correct?
Correct, Manresa has been removed because we are using SCS's Catalonia.
ccm138 wrote:
10 Nov 2022 19:50
What I am not sure about is what the merger with Valencia will be like, that is, what will happen to Villarreal and Port de Sagunt?
Will it be removed by the AP-7, A-7 and N-340?
Villarreal is still in the map. Port de Sagunt has been removed temporarily but it will be added back eventually.

Re: Iberian Peninsula Development

Posted: 21 Nov 2022 09:59
by koxsuser
Are there any plans to adaptate cities from older ProMods versions that you have included to the newest version PM to Iberia DLC quality?

Re: Iberian Peninsula Development

Posted: 22 Nov 2022 18:28
by PirriAND
Could it be posible to add "Pas de la Casa" in Andorra as a town/village with it's own company where you could pickup and drop deliveries?

Re: Iberian Peninsula Development

Posted: 22 Nov 2022 19:53
by tantalus
What happened? its impossible to drive through zaragoza, valencia has huge problems as well... so many errors in the console omg and so many performance issues. You guys messed up big time... i mean, the work is appreciated but i would prefer polished things instead more stuff. There was a time when promods was called that way among other things because they did pay attention to polishing and optimizing... what happened!?

I love the job done in Zaragoza. But its completely pointless because its literally impossible to drive anyways. I didnt test the other cities (except valencia that has huge performance problems) but im scared to do so... i also saw many places with grass on the road as well... :cry:

Re: Iberian Peninsula Development

Posted: 22 Nov 2022 21:01
by Themagicgoat
Looks like its a problem on your side. I can drive through the cities perfectly fine

Re: Iberian Peninsula Development

Posted: 22 Nov 2022 23:33
by CCMGAMER02
tantalus wrote:
22 Nov 2022 19:53
What happened? its impossible to drive through zaragoza, valencia has huge problems as well... so many errors in the console omg and so many performance issues. You guys messed up big time... i mean, the work is appreciated but i would prefer polished things instead more stuff. There was a time when promods was called that way among other things because they did pay attention to polishing and optimizing... what happened!?

I love the job done in Zaragoza. But its completely pointless because its literally impossible to drive anyways. I didnt test the other cities (except valencia that has huge performance problems) but im scared to do so... i also saw many places with grass on the road as well... :cry:
I can drive through Zaragoza and Valencia, with 100% performance, and maximum graphics.
Maybe can be your computer, try to start the game in the safe mod, and later you can slowly upload the graphics.

Re: Iberian Peninsula Development

Posted: 22 Nov 2022 23:41
by ScuL
There are some console errors relating to models and trajectories that have been changed by SCS since the last time these areas were part of the mod. This is quite a regular/normal occurrence and those errors will be updated/improved upon the next release.
If you have any understanding of what effort goes into maintaining a mod pack that is almost 10GB with the time pressure and the hot breath of the community to get a compatible version within a few days of the 1.46 release then you will understand it is impossible to create a release that is entirely error free.