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Re: Development on version 2.x (Italy edition)

Posted: 28 Nov 2016 07:00
by realdeal350
We should rebuild the city and start from a clean slate ;)

Re: Development on version 2.x (Italy edition)

Posted: 28 Nov 2016 07:32
by volodo
Personally I would rather wait another 2-3 months longer for the new Promods release if you decide to update Genova.

Re: Development on version 2.x (Italy edition)

Posted: 28 Nov 2016 13:18
by YNM
IMHO :
- What about people who just started in Genova, doesn't have another garage, and wants to do "everything" : the DLCs and ProMods ? I mean, yeah, it's rare, but the rare cases often stands.
- Can't one just "hack" the way through ? Some... tunnels and basic junctions perhaps ? Unrealistic for just a while ? Maybe some disclaimer "Still WIP" signed on the road to Genova ? :lol:

Also, better to wait longer.

Re: Development on version 2.x (Italy edition)

Posted: 28 Nov 2016 19:07
by Catalin321
Are you going to add A15 from La Spezia to Parma?

Re: Development on version 2.x (Italy edition)

Posted: 28 Nov 2016 20:09
by Stilgar
I haven't done much driving in Italy so i've voted for removal.

If this brings compatibility so it's a good worksaving way

I understand also that there will be the HQ Problem.

Anything way that brings Promod forward is a good way even if i had to lost one garage which could easily be rebuild

Re: Development on version 2.x (Italy edition)

Posted: 28 Nov 2016 20:13
by Callipso
I vote to bulldoze the city as it stands and re-build from the ground up. A re-build will usually make the town look more like it should, as it stands it doesn't remind me of the Genova on any satellite images or street-views so starting over is probably the best solution.

Re: Development on version 2.x (Italy edition)

Posted: 28 Nov 2016 20:16
by Rocar 512E
Kinda sad really that Genova is going :( but i understand

Re: Development on version 2.x (Italy edition)

Posted: 28 Nov 2016 20:24
by Pfc. Leyden
Of course it's a small kind of a setback. But that wouldn't stop the incredible modders' work in this community. Bulldoze it, make it better. Maybe even with a future port connection to Corsica. :roll:

Re: Development on version 2.x (Italy edition)

Posted: 28 Nov 2016 21:17
by gurkan6236
I've never even visited Genova so I don't care, remove it if you have to.

Re: Development on version 2.x (Italy edition)

Posted: 29 Nov 2016 01:05
by Shiva
M95 wrote:IMPORTANT!

As you guys know the France DLC is coming up. On the map there's clearly a road visible going to the Italian coast so Italy has a connection to southern France DLC area. Unfortunately there's a big part of this road interfering with our work near and in Genova. In my opinion Genova got outdated and should be removed and maybe some day get a new rebuild.

I'm wondering if it is worth to take the effort of merging this area into the map or leave Genova out which makes compatibilityfor us. (Time I don't have to use on that can be used in other projects).
Just merge the Sector/Sectors together, then connect ProMods A10 with SCS's A10. "sec-0003+0008"
Nothing overlaps with ProMods Genova and SCS's A10, they end before they meet each other.
Then later rebuild Genova.
Altho, maybe just add a touch to the trainyard?

Yeah, I did check this inside the editor. Both 1.26 Beta W/o mods and current 1.25 with ProMods.

Well, the sea graphic and some far away mountain graphic overlaps, but that should be a minor issue?
Altho.... there might be a height difference?
76.6 SCS, 42.1 ProMods. But that too could be adjusted?