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Re: Development on version 2.x (Poland Edition)

Posted: 28 Aug 2017 10:01
by brainiac
What do you think about moving it?

Re: Development on version 2.x (Poland Edition)

Posted: 28 Aug 2017 10:04
by ETS2-User
It's all up to the Poland developers.

Re: Development on version 2.x (Poland Edition)

Posted: 28 Aug 2017 10:39
by Herdox
In my opinion, this plane crash is unnecessary.

Re: Development on version 2.x (Poland Edition)

Posted: 28 Aug 2017 11:27
by RobertKNL
I like the idea of it, makes the world more dynamic, but then you would have to remove it in a next update (because now the Polish authorities have been spending years clearing up that small plane...)

Re: Development on version 2.x (Poland Edition)

Posted: 30 Aug 2017 11:03
by zmaj_od_istre
ETS2-User wrote:
28 Aug 2017 09:52
Well a plane crash is not something you'd see everyday. So if we keep it, it will remain the only one on the map.
Oh, it was night, I did not see well. I was thinking it is a house or a forest fire. Not a plan crash. :/ Obviously you should not populate map with plan crashes. But to put few accidents around, it could help in immersion. I know that accidents are horrible, but they make for realism in the map. If used wisely.

Even better would be to change different accidents, from update to update.

Re: Development on version 2.x (Poland Edition)

Posted: 30 Aug 2017 11:28
by Chris94_NOR
Would make it a lot easier, if we were able to script random events and accidents.

Re: Development on version 2.x (Poland Edition)

Posted: 30 Aug 2017 11:35
by mateush05

Re: Development on version 2.x (Poland Edition)

Posted: 30 Aug 2017 11:54
by RobertKNL
Doesn't Fernbus Sim have some sort of system for randomly generated incidents and closed roads?

Anyway, way too off topic now. Interested to see how Promods Poland will look like, excited for 2.2

Re: Development on version 2.x (Poland Edition)

Posted: 30 Aug 2017 11:54
by Vøytek
ATS road closure isn't a scripted event. It's exactly the same thing that we could do: close different roads in every update...

Re: Development on version 2.x (Poland Edition)

Posted: 30 Aug 2017 12:45
by zmaj_od_istre
Vøytek wrote:
30 Aug 2017 11:54
ATS road closure isn't a scripted event. It's exactly the same thing that we could do: close different roads in every update...
Thank you for clarification. Are you planning then to add various events, like the fire (not necessary plane crash).

And do you have a permission from Rusmap to add those bumpy/broken roads in rest of the mod. Closest I could find was in Romania, but that was a bit too bumpy.