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Re: SCS Blog

Posted: 18 Feb 2016 18:44
by Rocar 512E
Paris always looked dull in the old versions. Even if i will miss it quite a bit, now i am really hyped for this version.
Vive La baguette Image
Also saw the rural appetizers, looks pretty good, but could have been better after all.

Re: SCS Blog

Posted: 18 Feb 2016 21:20
by Puncake
Hopefully UK will get a re-work

Re: SCS Blog

Posted: 19 Feb 2016 11:50
by jasper
That's wonderful news , not only about France getting other roadso opened but exisiting areas getting refreshened , anyway am bit sad about Kutchek , hope his work won't be wasted!

Re: SCS Blog

Posted: 19 Feb 2016 13:55
by Volleybal4life
His work won't be wasted, his work will get enhanced :)

Re: SCS Blog

Posted: 20 Feb 2016 17:01
by AlexanderPope
Look what happened in Scandanavia. The SCS expansion both increased the quality of the mapping by inviting ProMods to raise the bar a second time and added a number of new assets that the mappers used to enhance the realism. Kutchek's France will be 100x better when he integrates SCS' work into ProMods.

What I can't wait for is the coach simulator or the rigid trucks. I know it's different teams working on this, but I really thought they'd start teasing those before France.

Re: SCS Blog

Posted: 20 Feb 2016 17:58
by jasper
AlexanderPope wrote:
What I can't wait for is the coach simulator or the rigid trucks. I know it's different teams working on this, but I really thought they'd start teasing those before France.
I don't know if it's true or not , i read some comments on the SCS blog , that the DLC Coach Simulator is no more , since there is no news about these features....

Re: SCS Blog

Posted: 20 Feb 2016 18:41
by Ostpuff
No news? Pavel Sebor himself confirmed about three weeks ago that they are still working on it. It is going slow but they are working on it from time to time.
I think he said their aim is to release it near the end of the year but I can't remember exactly.

Re: SCS Blog

Posted: 21 Feb 2016 05:44
by jdenm8
Exactly. He said that the focus has been on getting the features for ATS into the engine and stable. The Coach component has been worked on on and off for the past several years and has the same licensing hangups as everything else.

Re: SCS Blog

Posted: 25 Feb 2016 17:13
by Puncake
Steam Workshop support coming!
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Greetings truckers!

We are working now on 1.23 update for ETS2, and 1.1 for ATS. One of the major features coming with the updates is support for Steam Workshop. This feature is really long coming, considering all our projects always were popular for user modifications.

Right now our Workshop is still in limited testing. Some of our testers are passionate modders on their own. Even during testing there are already some cool mods appearing. Here is how the page looks right now:

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We are looking forward to the public beta where community for both games will be able to evaluate and test the current implementation.

The ease of use of Steam Workshop is fascinating - you will just choose the mod, press the "Subscribe" button, and the mod will be automatically downloaded and appear in your in-game mod manager. Steam client will take care of automatic updates of the mod in case the creator of the mod releases a new version. What is more, if you decide to switch between computers or to reinstall your OS, all the mods will be downloaded on each new installation automatically without any need to backup them.

Each player will be able to rate any mod, so high quality mods should quickly rise to the top. You will be able to sort mods by rank, popularity, or browse the most recent ones.

There's more for mod authors

In order to ship your mod you will need to download SCS Workshop Uploader - a free standalone Steam application we have created just for this purpose. That's what this tool looks like:

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Alongside the Uploader tool, we are also preparing our own Wiki dedicated entirely to mod creation process.

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The goal is to have a place where everybody interested in modding SCS games will find all the info needed. It should be the ultimate source covering areas of all official SCS modding tools, their documentation and tutorials, things like for example advice on how to adapt the mods to the newest game version. The Wiki will also provide additional information about our game engine and its possible configuration options.

It will most likely still take us a couple of weeks before we reach this stage, but we are looking forward to seeing you in the upcoming open beta for ETS2 and ATS to sample the new mod support!

Source - SCS Blog

Re: SCS Blog

Posted: 25 Feb 2016 20:38
by cdawg9999
Will Promods be using the steam workshop when it comes out?