Development on version 1.x (Spain edition)
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- Posts: 838
- Joined: 22 Oct 2013 00:10
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dont tell me u have to drive on the right in the UK if u have to then thats not very british lol
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- Posts: 9
- Joined: 24 Oct 2013 16:56
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BIGBenfica9 wrote:Yes. I was a TSM map user but then I had enough. The map usually had A LOT OF BUGS and it isn't complete and nothing like real life.RoadRageDude wrote:but what i hate about TSM is one: it uses same city maps as others and two: Some city maps are freaking huge
Trust me and I basicly discovered a lot of TSM's map and the UK is a lot changed.
yeah man
(and also to roadragedude)...youre right now the driving is completely different. we see - the ones look that the map is only huuuuuuge and the others look for quality.
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- Posts: 838
- Joined: 22 Oct 2013 00:10
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i dont care if the map is huge all i care about is new cities and new roads to drive on cause thats what adventure is all about right?
To end the small discussion here: If you look for quantity over quality I strongly advice you to play another mod. On promods we focus on realism and quality of our work. We are not like TSM who just copy paste vast areas of the SCS vanilla map and label them as 'SPAIN' or 'PORTUGAL'.
If you drive through the parts of Spain I made, you will certainly have the feeling of driving there (realistic signs, scenery, vegetation, models, prefabs,...).
Als this takes alot of time to research and make. There hasn't been one single part where I thought: 'Oh well let's just make the road without checking if it's realistic on google maps'.
For instance:
http://goo.gl/maps/hbKyF
I' ve made that big crossing. As you can see it has 2 highways coming together and splitting on various levels, together with some national roads going under/over it. I have made an exact copy of what you see there in the map (screens will follow this weekend). It took me allmost 15 hours of work to complete this. It has the same amount of lanes, same railing, same scenery and even the same vegetation as you can see on google maps.
When people drive there, they will realize: Oh yeah that's the crossing of Miranda de Ebro!
I don't think TSM makes stuff like this
PS: the comparisson betweens TSM and promods is a totally false one btw, they focus on large areas and extend the map to a maximum, we as promods try to focus on realism and detail.
If you drive through the parts of Spain I made, you will certainly have the feeling of driving there (realistic signs, scenery, vegetation, models, prefabs,...).
Als this takes alot of time to research and make. There hasn't been one single part where I thought: 'Oh well let's just make the road without checking if it's realistic on google maps'.
For instance:
http://goo.gl/maps/hbKyF
I' ve made that big crossing. As you can see it has 2 highways coming together and splitting on various levels, together with some national roads going under/over it. I have made an exact copy of what you see there in the map (screens will follow this weekend). It took me allmost 15 hours of work to complete this. It has the same amount of lanes, same railing, same scenery and even the same vegetation as you can see on google maps.
When people drive there, they will realize: Oh yeah that's the crossing of Miranda de Ebro!
I don't think TSM makes stuff like this
![Wink ;)](./images/smilies/icon_e_wink.gif)
PS: the comparisson betweens TSM and promods is a totally false one btw, they focus on large areas and extend the map to a maximum, we as promods try to focus on realism and detail.
I love all those big crossing. It a bit of the challenge to get in a rigth way but at the same time is so realistic and so much fun. Everytime I play ETS2 i want to drive through these crossings. Thank you for putting so much effort for details and realism.
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- Posts: 838
- Joined: 22 Oct 2013 00:10
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i want to drive on the railroad with a truck...for a bit of fun and see if i can damage my truck cause i think the train goes straight through the trailer.
Thanks guys, screens will follow later on this evening.
I am currently looking for someone who can skin properly. The main goal is to skin default buildings and warehouses into spanish ones. (Eroski supermarket for instance).
If there's someone who can skin well, let me know (also if you know someone who is prepared to work with us).
I am currently looking for someone who can skin properly. The main goal is to skin default buildings and warehouses into spanish ones. (Eroski supermarket for instance).
If there's someone who can skin well, let me know (also if you know someone who is prepared to work with us).
- busterbrown
- Posts: 126
- Joined: 12 Aug 2013 17:37
- Location: Morris, Illinois USA
RoadRageDude
Your mother is calling you.Please see what she wants and stop your trolling on this site. PLEASE!
Your mother is calling you.Please see what she wants and stop your trolling on this site. PLEASE!
Win7 16 GB Memory. Sound Blaster X-FI Titanium Fatality. Logitech X-540 5.1 Speaker System. EVGA Nvidia GeForce GTX 650 Ti Boost 2 GB GDDR5 Graphic card. Corsair 750 watt Power supply. AMD Phenom II Black edition 965 3.4 GHz.four core processor.
Time for some screenshots guys!
I have been very busy with school and working so I didn't have much time to make or upload any screens. I ll try to make up for it by giving you and overdose right now.
Screens are from Miranda de Ebro
Every detail has been made with google maps on the background. The amount of lanes, lights and railing are the most realistic I could get.
The viaduct is from the road between Bilbao and Miranda de Ebro.
Continuing my work in the direction of Burgos!
Let me know what you think!
I have been very busy with school and working so I didn't have much time to make or upload any screens. I ll try to make up for it by giving you and overdose right now.
Screens are from Miranda de Ebro
Every detail has been made with google maps on the background. The amount of lanes, lights and railing are the most realistic I could get.
The viaduct is from the road between Bilbao and Miranda de Ebro.
Continuing my work in the direction of Burgos!
Let me know what you think!
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