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Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 08 Aug 2015 17:45
by Barrett_killz
After 1.19 patch connected roads won't fade anymore and look pretty odd, what could be the reason to this?
The nodes are connected properly.

Image

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 08 Aug 2015 18:28
by MandelSoft
Are you using FLDs prefabs?

If so, remove the following files:
- /material/road/trans_0.dds
- /material/road/trans_1.dds
- /material/road/trans_2.dds

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 08 Aug 2015 19:49
by Barrett_killz
Would've never figured it out lol.

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 09 Aug 2015 09:07
by Nico
Well we exprienced that over 5 times now I think so we know the issue by hard :p

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 09 Aug 2015 09:29
by Barrett_killz
The strange thing was that not only FLD's road materials didn't fade, the vanilla materials also didn't. Go figure.

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 09 Aug 2015 11:41
by Mikyli
I get unhandled execption error everytime when I try to edit my signs, even i saved them... I tried with 64 bit too but I get the same result so I have no idea how i fix this and it says this
00:01:13.912 : <ERROR> Missing sign template definition sign_templ.381
00:01:13.934 : <ERROR> Missing sign template definition sign_templ.379
00:01:13.935 : <ERROR> Missing sign template definition sign_templ.380
00:01:13.935 : <ERROR> Missing sign template definition sign_templ.379
00:01:13.936 : <ERROR> Missing sign template definition sign_templ.380
00:01:13.937 : <ERROR> Missing sign template definition sign_templ.381
00:01:13.937 : <ERROR> Missing sign template definition sign_templ.379
00:01:13.937 : <ERROR> Missing sign template definition sign_templ.380
00:01:13.938 : <ERROR> Missing sign template definition sign_templ.379
00:01:13.938 : <ERROR> Missing sign template definition sign_templ.380

Its bit hard to continue on my map when signs doesn't work :/

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 09 Aug 2015 13:20
by ETS2-User
I think this means that there are defs for signs that don't exist. Did you change anything in the defs or dud you make any new sign templates?

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 09 Aug 2015 14:58
by MandelSoft
It's HIGHLY recommended not to save your signs in the Base. Instead, make a new folder next to "base" (I repeat, NEXT to "base", not IN "base") called "mod_xxxx", where xxxx can be an eight-character long name you want to use (i.e. "mod_mikyli"). Whenever you choose to save templates there, it will dump the def files there, and each one has a non-conflicting item name. Be sure to re-pack those DEF files according to the general folder structure of ETS2, otherwise your signs won't load.

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 10 Aug 2015 00:17
by Mikyli
ETS2-User wrote:I think this means that there are defs for signs that don't exist. Did you change anything in the defs or dud you make any new sign templates?
Yes I did make new sign templates
MandelSoft wrote:It's HIGHLY recommended not to save your signs in the Base. Instead, make a new folder next to "base" (I repeat, NEXT to "base", not IN "base") called "mod_xxxx", where xxxx can be an eight-character long name you want to use (i.e. "mod_mikyli"). Whenever you choose to save templates there, it will dump the def files there, and each one has a non-conflicting item name. Be sure to re-pack those DEF files according to the general folder structure of ETS2, otherwise your signs won't load.
So I can make new folder in the root of ets2 which i call what ever i want and save templates there. I'm bit confused where to put the new folder :/

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 10 Aug 2015 07:57
by Nico
Barrett_killz wrote:The strange thing was that not only FLD's road materials didn't fade, the vanilla materials also didn't. Go figure.
The fade is controlled by three files. FLD his pack overwrites them.