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Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 01 Jun 2020 13:12
by Shiva
Ahh, cheers :)
I can't remember, is Mersin in the plans or will it be O.21 north, before reaching it? in the plans?

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 01 Jun 2020 13:20
by worldisblack
I think, i hope i remember right, 4 southern Turkish cities (Adana, Mersin, Hatay and its biggest district Iskenderun) is planned, but not developed yet. I remember a photo which shows a bordergate that connects Syria and Turkey. Playtpus was shared that one some pages before. I hope when the next update for Add-on comes, we will drive those areas, with sweat buckets :lol:

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 01 Jun 2020 18:02
by Teurov
@worldisblack
Let me correct you, Hatay is the province that Antakya and İskenderun is in. It's not a city :D

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 01 Jun 2020 20:14
by worldisblack
Actually yes.. Hatay is the name of province, Antakya is the one of centre district's name (like center of province), and İskenderun is a district too, but it have a big port like Mersin, and Iron-Steel industry. And its not the center. I tell this too; think about the ETS2 map. Antakya will have big dot, and İskenderun will have a small dot :D

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 03 Jun 2020 21:25
by FeuerStar
Forgive me for this possibly dumb, stupid question which might sound like been asked many times.

Dear mappers, I wonder if is there a relatively simple way, like changing a couple of parameters, for users to manually solve the significant offset of ME on our own in some major BG maps, like the popular satellite map that is mandatory for RoEX and Project Turkey. The current map looks really strange but can be fixed if the coordinate of all the components can be moved southeastward for a certain amount.

I completely admire and respect the hard work of mapping and defiantly don't want to argue about the "correct" location for ME. I, as one of the many Promods users, am simply seeking a way to improve the everyday gameplay from a visual aspect. Since I have virtually no experience in mapping, I have no idea how difficult the proposed "coordinate shift" will be. I here again apologize if the reality is totally different from the simplicity of my proposal.

However, even if the "coordinate shift" does require a lot of work, please explain to me how it should be done so I will probably use my spare time to create a version that fits the BG map.

All the best.

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 04 Jun 2020 07:05
by bmwGTR
Hi,

that is not possible. You would have to open the map editor and shift the map on your own.
In addition the satellite BG map is NOT mandatory to play with RoEx and Turkey.

Best regards,
bmwGTR

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 05 Jun 2020 01:44
by FeuerStar
Yeah, I'm prepared for this. But will there be any tutorials for shifting the map?
RoEX and Project Turkey require one of the three designated BG maps to play or the entire map will offset significantly. I've tried.

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 05 Jun 2020 03:28
by bengt.jensie
@FeuerStar

That is not true, RoEx and Project Turkey definitely don't require any specific BG map.
Chose your own!

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 05 Jun 2020 07:19
by bmwGTR
Hi,

it is possible to play without the BG map from bengt.jensie.
Then you have to open the RoEx Def file and edit the map_data.sii and set the "map_center" values to the values from ProMods Def - otherwise you will have a shifted map (I tried it out last evening).

Best regards,
bmwGTR

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 05 Jun 2020 09:30
by FeuerStar
Thanks. this seem to be a promising solution. I'll try it. Good trucking!