Page 68 of 78

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 01 Oct 2018 10:38
by ScuL
You will receive a PM by our TCP coordinator

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 14 Oct 2018 13:06
by wizardlysense
i've just installed the new addon 1.20 but it seems like some of the stock trailers do not get replaced though

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 14 Oct 2018 13:10
by Trucker2223
Not all Trailers have their skin yet, it happened cuz of the redevelopment with Trailer Ownership compatibility. In a fututre Versions thiose skins get added

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 14 Oct 2018 13:14
by wizardlysense
alright, figured as much. looking forward to the update. worth every cent

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 14 Oct 2018 15:31
by falcon72
Hi, it's been a while since I've seen some companies that are not replaced in the game, with the TCP and always wondered. If all DLCs are required to get ProMods 2.31 working today, then why Cargotras, Cesare supermercato, Batisse, ACI Srl, PIAC, TE Logistica and others. are not replaced by the TCP? I'm not talking about the trailer skins, but the companies themselves and their respective logos on the map, I've read the above messages already. :)

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 14 Oct 2018 15:47
by LoaderSaints
@falcon72, All DLCs are required by the ProMods main mod (map mod). The TCP only requires East and North at the moment. The reason why everything is not replaced, yet, is simply due to the fact that we can not get everything done in an instant, it's a lot of work to do research and then create texture and model assets to be used in-game. So in short, the mod simply does not cover all the companies yet.

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 14 Oct 2018 15:56
by falcon72
Oh ok, now I understand. Keep up the good work guys, this is the best addition to Euro Truck Simulator 2 ever!! Have a good one :)

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 15 Oct 2018 10:20
by Hari144D
Hi I would like to clarify:
1. Do Jazzycat's Trailer Packs affect any of TCP trailer packs?
2. What is the difference between TCP standalone and replacement?

Thanks

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 15 Oct 2018 10:36
by CptCaribbean
2: Standalone is when using multiple Trailer mods, replacement replaces other Trailers, so you can't use it when using other trailer mods.

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 15 Oct 2018 10:41
by Davyddin
Hari144D wrote:
15 Oct 2018 10:20
What is the difference between TCP standalone and replacement?
The replacement def is intended for most normal use cases. It replaces the vanilla SCS fake company trailer skins with the ProMods real company trailer skins. This is ProMods "as it's meant to be played". ;)

The standalone def is an alternative which does not replace any vanilla SCS fake company trailer skins, only adds the ProMods real company trailer skins to the mix as standalone trailers. It is intended to be used for compatibility only, if using some other trailer skin mod which replaces vanilla SCS trailers.

In any case, make sure you always have the main def activated, but never both the replacement and the standalone def.
Hari144D wrote:
15 Oct 2018 10:20
Do Jazzycat's Trailer Packs affect any of TCP trailer packs?
To my knowledge, none of Jazzycat's trailer packs replace vanilla trailers, and thus it should not affect the ProMods TCP at all. You should be able to use the replacement def as normal.