Hi, here is a new picture in Germany from PfalzMapper!
[REL] [1.35->1.44] France Switzerland Germany Map 1:1
Member of FSG Map https://www.promods.net/viewtopic.php?t=28290
- TheNuvolari
- Posts: 370
- Joined: 14 Apr 2017 09:02
- Location: Bács-Kiskun
I'm feeling like I'm exactly there!
This is my aim.Thank you
Developer of the Westpfalzmap-project in 1:1 (german Part of FSG Map) :
To not miss anything important, follow me on Twitter: https://mobile.twitter.com/AlphaMapper
And ofcourse check me out on You Tube: https://www.youtube.com/channel/UC6IdOa ... NAtDv2Nd3A
To not miss anything important, follow me on Twitter: https://mobile.twitter.com/AlphaMapper
And ofcourse check me out on You Tube: https://www.youtube.com/channel/UC6IdOa ... NAtDv2Nd3A
Hi everybody! The Switzerland is now released! (be careful, the map isn't finished.)
Last edited by Ficfic on 26 Jun 2019 19:28, edited 1 time in total.
Member of FSG Map https://www.promods.net/viewtopic.php?t=28290
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- Joined: 11 Mar 2017 11:54
- Location: Paris, Île-de-France
nice, I will test
Senior Beta-Tester since 2.30
Translator for French and Spanish languages
Developper of Mediterranean Map, Maghreb Map and Real European Gas Stations Reloaded.
Translator for French and Spanish languages
Developper of Mediterranean Map, Maghreb Map and Real European Gas Stations Reloaded.
So, the most important question is - why 1.5GB?
I guess it would be maybe 100MB if you removed all unnecessary stuff... Why do you even include SCS things that are in game already? How some modders even come to this idea? "Hm, SCS has truck models in their game, I'll extract them from base.scs file and add them to my map mod, so players have to download 1GB more and have duplicates in files."
1. You make the download bigger which discourages some people
2. You waste HDD/SSD space
3. You overwrite SCS stuff, which means compatibility issues in the future
I downloaded it only to make sure my hunch was correct. 1.5GB makes it obvious immediately, that your archive contains more "trash" than the actual map + possible assets.
You only need map sectors, some new definitions you made, maybe new materials and new models. Nothing from def.scs or base.scs should ever be in your map, as there's just no point in doing this and you ask for trouble.
So I really suggest you remove all this stuff from the archive
I guess it would be maybe 100MB if you removed all unnecessary stuff... Why do you even include SCS things that are in game already? How some modders even come to this idea? "Hm, SCS has truck models in their game, I'll extract them from base.scs file and add them to my map mod, so players have to download 1GB more and have duplicates in files."
1. You make the download bigger which discourages some people
2. You waste HDD/SSD space
3. You overwrite SCS stuff, which means compatibility issues in the future
I downloaded it only to make sure my hunch was correct. 1.5GB makes it obvious immediately, that your archive contains more "trash" than the actual map + possible assets.
You only need map sectors, some new definitions you made, maybe new materials and new models. Nothing from def.scs or base.scs should ever be in your map, as there's just no point in doing this and you ask for trouble.
So I really suggest you remove all this stuff from the archive
Currently working on: various stuff
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Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek
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- Posts: 63
- Joined: 19 Dec 2017 16:21
That was a mistake as the map normally would be 300 or 600mb. Some of the base prefabs from SCS had red textures so I was experimenting with fixing it. I had forgotten to finish that before releasing the map and I am now working on a new version that will be compatible with the rest of the future FSG Map. Since I am going to be away and wont be able to work on the map, if I cannot finish this fix tomorrow then it will have to wait another 2.5 weeks.
Thanks
Thanks
Hi guys! Here is my new mod Realism V9 which will be used in our maps: https://promods.net/viewtopic.php?f=46&t=29499
Member of FSG Map https://www.promods.net/viewtopic.php?t=28290
Hi! New roundabout in Burnhaupt-le-haut (France), what do you think about it?
Member of FSG Map https://www.promods.net/viewtopic.php?t=28290
- TheNuvolari
- Posts: 370
- Joined: 14 Apr 2017 09:02
- Location: Bács-Kiskun
Oh man, you even aligned that sign on the left as it is in real-life! Crazy attention to detail!
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