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Re: [REL][WIP] BG+ v0.9 (1.44)

Posted: 02 Jul 2022 16:24
by OMNI du 31
Veliko Tarnovo

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Ruse

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Belokopitovo junction

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Re: [REL][WIP] BG+ v0.9 (1.44)

Posted: 04 Jul 2022 21:48
by jackalnxt
Concerning Ruse, Shiva is correct. They merged the end of Stambolov st. here: https://www.google.com/maps/@43.8282001 ... 312!8i6656 with Hristo Botev boulevard somewhere around here: https://www.google.com/maps/@43.8298121 ... 384!8i8192. There is a slight inaccuracy with Tutrakan boulevard in that they used an woefully outdated Street View.

Regarding Pleven, I was searching about it for a long time and I finally managed to pinpoint some locations. The Western entrance and the factory is actually the village of Yasen: https://www.google.com/maps/@43.4334321 ... 384!8i8192; and I also believe that the Eastern entrance to the city with the Dobra Ferma depot is loosely based on the village of Obnova: https://www.google.com/maps/@43.4383958 ... 384!8i8192

The North East-Central part is basically my area of expertise, so if you have ny questions/needed explanations, I'm happy to help. :)

Re: [REL][WIP] BG+ v0.9 (1.44)

Posted: 05 Jul 2022 14:27
by OMNI du 31
@jackalnxt Yeah I could also figure out where it was when I entered the city from West. Before, I used to take southern and eastern entries which confused me. Thankfully, I finished Ruse 3 days ago. I just couldn't believe SCS implemented so many useless chevrons and signs which doesn't exist irl there.

By the way, thank you so much for locations from Pleven! I was going to move there after finishing my retouches in Shumen. This will definitely save me some time :)

Re: [REL][WIP] BG+ v0.9 (1.44)

Posted: 08 Jul 2022 09:54
by OMNI du 31
Greetings,

This week, we are taking a look into the revamped part of the scenery town Kaspichan and the extension of I-2 I built. Especially with the help of figuring out how visibility areas work, I am glad to announce that I could finally blend the feedbacks I have received and reality. Here are some comparison pictures which will help you understand the importance of this revamp and the patience I am putting in this work. Please note that these pictures are still work in progress and some things may be subject to change.

The scenery town of Kaspichan

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The eastern part of I-2

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When it comes to the sign rework, below, you can find the UI map which roughly demonstrates the complete area in terms of sign rework. I must say that in this process, reworking signs in Burgas has been the most fun part whereas signs in Ruse literally drove me crazy! :D

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Wish me luck and see you guys next week! :)

Re: [REL][WIP] BG+ v0.9 (1.44)

Posted: 08 Jul 2022 12:27
by Shiva
Good luck :)

Re: [REL][WIP] BG+ v0.9 (1.44)

Posted: 10 Jul 2022 08:28
by Frozen1
OMNI du 31, my friend! Havent been on in a while and I was really happy when I found out youve released your project. I am proud. You're really good with signage and I cant wait to try it.
I am also happy youre working in my region. I noticed that you continued I2 from Shumen close to the connection with Devnya Cement. One idea to consider if theres space is to continue I2 to Varna. That way people will have a choice to take a highway or first class road to Varna and the sea capital will look bigger. Imo Varna is kinda small. Great work!

Re: [REL][WIP] BG+ v0.9 (1.44)

Posted: 10 Jul 2022 11:38
by Shiva
I see that the A2, I2 intersection/interchange is ingame, well, mostly, atleast.
Not easy, but maybe doable?

Re: [REL][WIP] BG+ v0.9 (1.44)

Posted: 10 Jul 2022 18:07
by OMNI du 31
I don't know if it is doable or not. But for sure, your suggestion would require an A2 rebuild in order to put everything properly. I don't like that cloverleaf junction anyway. Plus, the quarries. I mean, both the road I built through Kaspichan and that junction exist irl. But, they do not connect each other.

I will take your suggestion into account. But I also have another ideas and priorities such as:
- Rebuilding I-2 up to Razgrad in order to add the city properly
- Building the missing part of A2/E70 between Veliko Tarnovo and northeast Sofia
- Connecting I-7 to Shumen
- Continuing I-6 till Aytos and eventually, Burgas by which, I hope to add at least either Stara Zagora or Sliven. There is place to add at least one of them. But I need to double check A1/E80.
- Checking if any rework is required in Plovdiv (ngl, the city design is awful). Hence, to add Pazardzhik
Keep in mind that these are just raw ideas for the moment. Not concrete plans

Re: [REL][WIP] BG+ v0.9 (1.44)

Posted: 10 Jul 2022 22:22
by Shiva
OMNI du 31, Regarding I-2
1. https://www.google.com/maps/dir/43.3368 ... m2!4m1!3e0
2. https://www.google.com/maps/dir/43.2272 ... 52!1m0!3e0
3. https://www.google.com/maps/dir/43.2252 ... 921,14.29z

SCS does sometime too, skip parts of a road.
My first idea of your work, before seeing a map, was that you would have done 1 and 2 of the above. as in skipping the parts between those two.
Connecting to 3? That will not be easy!

More of Razgrad? That could be nice :)
E772? https://www.google.com/maps/dir/43.0370 ... m2!4m1!3e0 Oo yeah, that would be something!
I-7 to Shumen, I am not sure what you mean. Jambol to Shumen?
I-6 nice! Sliven, could be doable. Stara Zagora, that, looks, not fun to do.
Plovdiv, bad?! I do disagree. What is missing from SCS's part, is the new roundabout at https://www.google.com/maps/@42.098851, ... a=!3m1!1e3
Some avenues are downscaled, but otherwise nice.
But if making the city bigger? Yeah!
Maybe even https://www.google.com/maps/dir/42.0951 ... d2!1m0!3e0 could be a possibility?

Re: [REL][WIP] BG+ v0.9 (1.44)

Posted: 10 Jul 2022 23:14
by OMNI du 31
This one is a bit wrong on my side. SCS did it like that but I completely deleted that turn and instead, build a straight 2 way road. So that you could directly enter Kaspichan. In other words, decided to treat that junction like this one here: https://www.google.com/maps/@43.3227595 ... 6275,15.5z That is why I was considering a partial A2/E70 rebuild instead of continuing from that location.
I-7 to Shumen, I am not sure what you mean. Jambol to Shumen?
Basically, this route: https://www.google.com/maps/dir/43.2811 ... m2!4m1!3e0
Plovdiv, bad?! I do disagree. What is missing from SCS's part, is the new roundabout at https://www.google.com/maps/@42.098851, ... a=!3m1!1e3
Just for 2 companies, this design looks bad. I am not even mentioning traffic lights almost in each turn

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Maybe even https://www.google.com/maps/dir/42.0951 ... d2!1m0!3e0 could be a possibility?
Why not? There is plenty of space for it