[TUTORIAL] A tutorial creating map (1.8.2)

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Nico
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16 Nov 2015 14:41

After most crosses the speedlimit gets reset (traffic rule).

Only in towns this works different because they need to be in a city area (traffic_area).
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aare-r
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17 Nov 2015 12:43

ETS2-User wrote:Add a traffic area with the speed limit around this piece of road.
Nico wrote:After most crosses the speedlimit gets reset (traffic rule).

Only in towns this works different because they need to be in a city area (traffic_area).
Thanks. Now works as it should work.

grega
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19 Dec 2015 00:09

I have one question. Now when new 1.22 update came out, I downloaded some fix vegetation file. Everything works fine in editor, BUT when I want to save the map the following happen: the screnn map preprocessing is shown (like in versions before) and after or should I say beneth it, the screen wich asks you if you want to save the map (while exiting, even tough I didn't press exit button). No matter what you press or Yes, or No or Cancel, the game closes :O if you press yes, it goes back to map preprocessing screen, and after few second again the same problem. Someone else has the same problem? Any solutions? Probably downgrading back to 1.21?
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Nico
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19 Dec 2015 11:48

You can only save when some of the obvious errors are removed. These can be things like missing road template/road files.
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grega
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19 Dec 2015 11:56

Hmm okej. Weird tough because the only errors that are show are, that some object are too small. So if I fix this, then it should work?
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Nico
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19 Dec 2015 12:23

Hmm that shouldn't disable the crash.

Can you post the game.log?
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volan123
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19 Dec 2015 12:38

Here's the game.log. Errors appeared when we tried it on 1.22.

http://pastebin.com/uyaVfiZa

P.S. We used fr model but can it cause problems?
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ETS2-User
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19 Dec 2015 13:16

Yes, SCS removed the fr assets in 1.22.
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Nico
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19 Dec 2015 13:48

00:18:00.278 : <ERROR> [model] Unknown look name 'asphalt' on model '/road_template/fr/fr_shoulder_30.pmd'

This is an example of why the game won't save.
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grega
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19 Dec 2015 13:58

OK, thank you :)
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