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Re: Modding Q&A

Posted: 19 May 2020 01:24
by oldradish
I wanna replace default road texture with this road texture:
Image
I have saw this kind of road in Norway, does anyone know where to find this texture?

Re: Modding Q&A

Posted: 02 Jun 2020 15:21
by michael1302
Hello guys, I'm wondering how "road_look.sii" thing works.
I found out that some kinds of road use "road_look.sii" and some use "road_look.template.sii".

Roads using .template.sii file, has actual .pmd file, but without-.template file-road has nothing(only sii). (according to map editor info)

Can someone explain how those works?

Re: Modding Q&A

Posted: 02 Jun 2020 16:35
by MandelSoft
The "road_look.sii" entries are procedurally generated. It's a legacy system that was quit inflexible when it comes to road markings, and that's why it is abandoned for the new system that's based upon models, or "road templates". So it's basically an old system vs a new system.

Re: Modding Q&A

Posted: 02 Jun 2020 16:56
by michael1302
I got it thanks.

Added in 11 hours 9 minutes 43 seconds:
One more question. Is there any way to edit old type road? ex. line textures

Added in 1 hour 15 minutes 59 seconds:
I studied more, and I guess old-system-road is made with variables in road_look.sii and textures files in material folder.

So,

road_look.sii -> road dimension info
road.sii -> road line info
road_material.sii -> asphalt(texture) info

Is that correct that I understanded? If I understanded correctly, that means I can also make my own old-system-road. right?

(nvm with previous question)

Re: Modding Q&A

Posted: 03 Jun 2020 08:43
by MandelSoft
Yes, that's correct.

Re: Modding Q&A

Posted: 03 Jun 2020 18:09
by michael1302
What about variable named "shoulder_space"?
I'm wondering what that does.

Very thank you for answering

Re: Modding Q&A

Posted: 04 Jun 2020 15:34
by chaffinch
I feel a bit beaten by walls and paths that randomly snap to the road or terrain (image below). I have been trying to fill a missing link between the A4 and A13 in Paris.

I tried using manual rotation of nodes to enforce the intent to make the ways go under the road, but to no avail. Disabling "snap to ground" when creating new ways do not work either.

Image
Image

Re: Modding Q&A

Posted: 04 Jun 2020 17:00
by scan720
You need to disable snap to ground
If it doesnt work you need to delete it

Re: Modding Q&A

Posted: 04 Jun 2020 18:19
by Vøytek
Just click "Reset offsets" and it'll be back to the ground.

Re: Modding Q&A

Posted: 05 Jun 2020 06:30
by michael1302
pi123.png
pi123.png (28.71 KiB) Viewed 1424 times
Anyone knows about this variable?

In road_look.sii and road_look.template.sii