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Re: Recruiting ProMods ATS developers

Posted: 08 May 2016 17:38
by MarioBro14
Well yes lol. With simple road connections it works fine, but with more complex layout's it just won't load. And the game is so new no one else has this problem that I know of D:

Re: Recruiting ProMods ATS developers

Posted: 08 May 2016 17:42
by Vøytek
The editor is the same as in ETS and it's an old game so issues are probably the same :)
It won't load - it's crashing or what do you mean?

Re: Recruiting ProMods ATS developers

Posted: 08 May 2016 17:45
by MarioBro14
Used to crash, but now every time I hit "run map" 1.) Goes Black 2.) Minimizes window 3.) When I open the minimized window, it has a new map Instead (Just the car).

Re: Recruiting ProMods ATS developers

Posted: 08 May 2016 17:46
by ETS2-User
Please continue this discussion in the Academy section.

And by the way, "Run map" never worked. You'll have to reload your map as a full mod every time all over again.

Re: Recruiting ProMods ATS developers

Posted: 08 May 2016 17:46
by MarioBro14
Yes sir!

Re: Recruiting ProMods ATS developers

Posted: 08 May 2016 19:44
by Tapuach
Why do you guys that made Promods for Europe actually need people from America or people with knowledge from America to help modding? I was just wondering, cause all the information about how it looks like, and every single US-roads is possible to find with pictures in gooogle-streetview and maps. There is even allot of videos on Yooutube showing roads from here to there. All the information to help you amazing guys with skills that already built Europe, to start building America, is already out there. The street view shows you pictures of everything including signs and intersections, and even the landscape. Wish you all the best, and hope to see this project alive someday :)

Re: Recruiting ProMods ATS developers

Posted: 09 May 2016 00:38
by ScuL
Tapuach wrote:Why do you guys that made Promods for Europe actually need people from America or people with knowledge from America to help modding?
Because our current team is stretched to its limits trying to complete the whole of Europe. We don't have the capacity.
And what is better than training Americans how to mod in this game engine? It would allow a whole new generation of modders.

Re: Recruiting ProMods ATS developers

Posted: 09 May 2016 01:23
by MarioBro14
And that's why I really want to join the team! :D I may not be a professional but I have such a desire to learn proven by currently getting my masters in transportation engineering

Re: Recruiting ProMods ATS developers

Posted: 09 May 2016 01:36
by Vøytek
Who knows his own country better than a person that lives there? :)
Sure you can try to develop USA or even China or any country but you don't 'feel' it. You're not part of it. You have to check a lot of things that are obvious for someone living there. That's why Americans are needed for this project, just like Europeans work on Europe ;)

Re: Recruiting ProMods ATS developers

Posted: 09 May 2016 01:38
by MarioBro14
:D :D :D