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Re: Development on Add-ons (The Great Steppe 2.x)

Posted: 16 Nov 2022 20:41
by asilas
Yeh When Can We Play With Promods Murmansk With Rusmap

Re: The Great Steppe Development

Posted: 09 Dec 2022 21:42
by Benuel
Nice work1 will be TGS Playable on ProMods TruckersMP like ME addon?

I hope anyway im sad ^^

Re: The Great Steppe Development

Posted: 11 Dec 2022 00:36
by TruckingDutchman010
The best is to offer two connectors with The Great Steppe add-on, from which you have to choose one. One connector for those who have installed RusMap as well, this is a regular road connection from Engels on RusMap. The other connector is for those who wish not to install RusMap, so this has to be a kind of 'ferry' connection to teleport between the ProMods main map and the add-on, since there's a big gap in the map. It's not difficult to understand that for a realistic experience you must install RusMap if you want to drive between ProMods Europe and The Great Steppe. I mean, what other options are there? It's RusMap, or teleporting.

Re: The Great Steppe Development

Posted: 17 Dec 2022 10:41
by daru661
that's great, keep going

Re: The Great Steppe Development

Posted: 20 Dec 2022 19:02
by KTeo
Borat will be very happy!
Jokes asides, i'm very happy that you are developing Kazahkstan

Re: The Great Steppe Development

Posted: 22 Dec 2022 15:44
by Starkenhund
When the future Northern Scandinavia DLC is released (while watching the live future), will the remaining SCS Northern Scandinavia (Northern Norway and Northern Sweden) locations be merged with ProMods?

Re: The Great Steppe Development

Posted: 22 Dec 2022 18:23
by G4mePr01337
This is not the right place to be asking that.

Re: The Great Steppe Development

Posted: 25 Dec 2022 23:12
by Starkenhund
Will the ProMods Kazakhstan add-on will require Heart of Russia DLC or will it be released before during postponement?

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Here's the speculated concept map when Heart of Russia and Kazakhstan Add-on is released (Concept map, not real ets2 map)

Image

Re: The Great Steppe Development

Posted: 26 Dec 2022 08:23
by SoWhAt249
Starkenhund wrote:
25 Dec 2022 23:12
It's almost a given that it will. If anything like the Middle East add-on, then it will use ProMods assets, which uses in game assets. As soon as the DLC releases (if it ever does, because seeing the war has no end, and won't end anytime soon) they will implement it's new assets in the main ProMods map and that will automatically make the Kazakhstan add-on require HoR, as well as the other DLC released at that point of time.
Also your map is a bit wrong. The area above Kazakhstan is developed by SibirMap, so I don't think ProMods will budge in that area too much, except for a road connection to it.
ProMods' best bet would be turning the Kazakhstan add-on into a Central Asia add-on (Kazakhstan, Uzbekistan, Turkmenistan, Kyrgizstan, Tajikistan and Afghanistan). If they want another slice of Russia (besides the Kola Peninsula which they'd been developing earlier and has more room to spare), I'd suggest an Eastern Caucasus add-on, connecting it to Kazakhstan with a Atyrau-Astrakhan road connection, and going down to areas Southern Regions refuses to expand to (Kalmykia, Dagestan, Chechnya, North Ossetia and maybe Azerbaijan, where they could also connect Aktau to Baku with a ferry across the Caspian Sea. Other than that, there aren't many nearby Russian places to develop.

But I'd love to see a far eastern Russia mapped, as I want to see the most dangerous road in the world on the A-360 and the P-504. Mostly unpaved but incredibly scenic and challenging. Sorry I took this answer a bit too far, but I'm passionate about ProMods, I just wish they did more of Russia as RusMap and Southern Regions have done barely any development, besides updating for a new version.

Re: The Great Steppe Development

Posted: 30 Dec 2022 15:54
by koontzgenadinik
Is there a chance that you will add the Aktau-Baku ferry and a blitz expansion of Caucasus to Baku (just a simple highway from Georgia to the Baku port, with the surrounding areas to be filled in later)? This would allow travel between all ProMods areas without relying on other maps.