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Re: Development on version 2.x (Project Euromir)

Posted: 16 Aug 2015 10:15
by ZelvaCZ
Thanks :)
And you're right Deus, I noticed it just after I uploaded the picture. It is fixed now ;)

Re: Development on version 2.x (Project Euromir)

Posted: 16 Aug 2015 10:15
by Starfruit 017
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Re: Development on version 2.x (Project Euromir)

Posted: 16 Aug 2015 10:42
by kReX
Very nice plan and your work.
I've got one question for you: are there any plans for Narva, some months ago there were plans, but now Narva isn't on your concept map. Did you just forget it or you aren't going to do it?

Re: Development on version 2.x (Project Euromir)

Posted: 16 Aug 2015 12:06
by ScuL
It's not a high priority but it's still in the plans

Re: Development on version 2.x (Project Euromir)

Posted: 16 Aug 2015 12:08
by Dannu
Beautiful :)

Re: Development on version 2.x (Project Euromir)

Posted: 16 Aug 2015 12:52
by cris222
looking awesome so far! ;)

Re: Development on version 2.x (Project Euromir)

Posted: 16 Aug 2015 14:13
by OssiTheTrucker
Could you also make roads like this? (in latvia)

https://www.youtube.com/watch?v=16Zxlz2f7oY

Re: Development on version 2.x (Project Euromir)

Posted: 16 Aug 2015 14:28
by Vladzz-G
OssiTheTrucker wrote:Could you also make roads like this? (in latvia)

Very great video report about road quality differences in Latvia and Lithuania! :)
Watching this video, I even doesn't know, that lithuanians has demolished their border crossing building.

I would like to advise to developers to watch this video. :) (in video has shown the road fragment "Nīca- LT border" (Latvian A11 road, which you are planned to build in ETS2 ProMods) ;)

Re: Development on version 2.x (Project Euromir)

Posted: 17 Aug 2015 02:44
by ScuL
The quality of this road surface is poor but this one of the most difficult ones to construct.

The thing is, is that gravel or cobble stones or concrete plates are consistent. They all have same collision.
But with potholes they are random at places and it's near impossible to make bumpy stuff at random, it requires many different road models in succession.

Re: Development on version 2.x (Project Euromir)

Posted: 17 Aug 2015 14:04
by 09_KZ
ScuL wrote:The quality of this road surface is poor but this one of the most difficult ones to construct.

The thing is, is that gravel or cobble stones or concrete plates are consistent. They all have same collision.
But with potholes they are random at places and it's near impossible to make bumpy stuff at random, it requires many different road models in succession.
If authors and RusMap PolandRebuilding doing great, and I think you will. ;)
Ps.Sorry for the inaccurate translation)