[REL] Realistic Russian highways, Better tr. flow and other mods
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- Posts: 359
- Joined: 15 Jan 2018 09:18
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Last edited by deleted_user_8875 on 22 Apr 2020 00:49, edited 1 time in total.
I am sorry.. but I had to go...
I don't check signs again, but sometimes I am looking at landscape and objects. Also I don't test mod because there is so much changes and I am alone. Therefore I let you to use beta version. If you noticed so many problems, you are allowed to fix them yourself and then send me fixed sectors or sign files.
You know why I made that mod.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I'm sorry, I figured it out.
Incorrectly attached files
Can you fix at least what is shown in the screenshots if you uploaded the wrong hosting, correct for what should be uploaded
https://ibb.co/fg14Up
https://ibb.co/nPuDN9
https://ibb.co/bF5baU
actual map blending
Incorrectly attached files
Can you fix at least what is shown in the screenshots if you uploaded the wrong hosting, correct for what should be uploaded
https://ibb.co/fg14Up
https://ibb.co/nPuDN9
https://ibb.co/bF5baU
actual map blending
Did you read last 2-5 pages? If you know solution, tell me, if not, don't report again and again.
EDIT:
Improved semaphore cycles is updated. Only change is file splitting and reducing size, so you don't have to download it if you already have.
Better traffic flow for Promods is updated.
Better traffic flows don't support removed toll barriers anymore. To keep that feature use new mod - Automatic tolls. There are 2 versions: All barriers are automatic or half of barriers on old tolls are automatic, but that affects new (DLC and Promods) tolls and I can't change that.
Keep in mind that if you drive too fast, you will eat automatic barrier. Estimated speed safe speed is about 50 km/h.
EDIT:
More inormations about Better traffic flow for Promods and Realistic Russian highways fixes:
After Aldimator's addition of company on St. Petersburg ring road, game couldn't load road cache, at least on my computer. In order to fix it, you will se on fix per file (Promods version, non-Promods version and Better traffic flow for Rusmap).
I am not sure about cause, but on my computer Better traffic flow for Promods required new FLD package, so I added missing prefabs. But if you use both mods, as FLD is already in Realistic Russian highways, game will crash. So there is fix to fix it.
Better traffic flow for Promods is updated.
EDIT:
Improved semaphore cycles is updated. Only change is file splitting and reducing size, so you don't have to download it if you already have.
Better traffic flow for Promods is updated.
Better traffic flows don't support removed toll barriers anymore. To keep that feature use new mod - Automatic tolls. There are 2 versions: All barriers are automatic or half of barriers on old tolls are automatic, but that affects new (DLC and Promods) tolls and I can't change that.
Keep in mind that if you drive too fast, you will eat automatic barrier. Estimated speed safe speed is about 50 km/h.
EDIT:
More inormations about Better traffic flow for Promods and Realistic Russian highways fixes:
After Aldimator's addition of company on St. Petersburg ring road, game couldn't load road cache, at least on my computer. In order to fix it, you will se on fix per file (Promods version, non-Promods version and Better traffic flow for Rusmap).
I am not sure about cause, but on my computer Better traffic flow for Promods required new FLD package, so I added missing prefabs. But if you use both mods, as FLD is already in Realistic Russian highways, game will crash. So there is fix to fix it.
Better traffic flow for Promods is updated.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
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- Posts: 1000
- Joined: 14 Dec 2016 18:05
- Donation rank:
- Location: Кривой Рог, Днепропетровская область, Украина / UA
Your mod cause crash with Romania Extended 1.8 (Promods version)
Do you why?
Do you why?
id777
System: Windows 10
Processor: Intel Core [email protected] x6
Memory: 16GB
Graphics: NVIDIA GeForce GTX1060 6GB
System: Windows 10
Processor: Intel Core [email protected] x6
Memory: 16GB
Graphics: NVIDIA GeForce GTX1060 6GB
Which mod?
What says game.log?
What says game.log?
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
-
- Posts: 284
- Joined: 26 Aug 2013 08:32
- Donation rank:
- Location: Amsterdam, the Netherlands
I did some testing with the map shifting issue, if I load the seperate Emden mod with a higher priority, the shifting is gone and the map loads as it should. The only file I can think of is the parameters in the emden.sii file (def/city). At least for me its fixed
I will see what is happening and what things can affect map shifting.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I can confirm that it fixed the map shifting, thank you.Devilagent wrote: ↑16 Sep 2018 11:57I did some testing with the map shifting issue, if I load the seperate Emden mod with a higher priority, the shifting is gone and the map loads as it should. The only file I can think of is the parameters in the emden.sii file (def/city). At least for me its fixed
- kamikazee54
- Posts: 286
- Joined: 21 Oct 2013 14:11
Confrimed too. Using Emden addon and placing it above both - Hungarian and Russian Interchanges, somehow fixed shifted map.
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