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Re: Modding Q&A

Posted: 30 Jan 2021 00:30
by WindWalker
Hmm, I've just figured that out too through trial and error... When you enter free camera you have two modes; toggling between them using space bar... When in edit mode, mouse wheel functions as zoom in/out; and when in fly mode it functions as camera speed and you can move using QWEASD keys...

Re: Modding Q&A

Posted: 04 Feb 2021 13:25
by Unnamed88008
I have a question (yes again). On 1.40 OB I noticed some changes to the map saving. How do the saving works now? Do the maps now save in mod folder instead of base_map?

Re: Modding Q&A

Posted: 03 Mar 2021 12:58
by Baleia
Hello!

I have a problem with my map editor. I'm in the 1.40 BETA version.
When I open the editor, it crashes.
How can I solve this problem?

Thank you

Re: Modding Q&A

Posted: 03 Mar 2021 17:56
by stradastatale16
Post here your editor.log

Re: Modding Q&A

Posted: 03 Mar 2021 20:34
by Baleia
Hello,

Here is the LINK to access the editor.log.txt

LINK: https://docs.google.com/document/d/10m- ... hTl2g/edit

Thank you

Re: Modding Q&A

Posted: 03 Mar 2021 21:08
by stradastatale16
Then in your command line there should be -edit -force_mods -noworkshop, after you have done this, try to see in your editor.data.sii if there's a line that says: free_camera uplift, if so, delete it

Re: Modding Q&A

Posted: 03 Mar 2021 22:04
by Baleia
Hello.
It worked!
Thank you very much

Re: Modding Q&A

Posted: 04 Mar 2021 07:26
by stradastatale16
You are welcome

Map editor crash in game (ETS2)

Posted: 08 Mar 2021 19:12
by L_Emmental8troue
Hi everyone ,
I have been using the map editor for a few months now, and here I am facing a major problem. Indeed, my map works normally in the editor, but also in the editor's test mode. The problem is, my game crashes when I test my card directly in the game. I specify that I have 3 companies, two cities, a starting garage and a dealer on my card. When I go to my game.log, the last line before the crash reads: "<ERROR> d: \ buildbot \ slaves \ win_slave \ final_build_ets2_139_windows_bin_steam_x64 \ build \ prism \ src \ models \ model \ model_template.cpp (590):? cache_data_handler @ model_template_u @ prism @@ UEAAXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for '/model/building/house/suburb_house_garage.pmg'. "
In all this text the "suburb_house_garage.pmg" is not there after every crash, it is every time another object placed on the map, so I cannot delete it.
Thank you in advance for your help !

Re: Modding Q&A

Posted: 25 Mar 2021 10:03
by krushplay
Hi guys)) I have a question, would it be possible for the Promods team to help the SCS remove the remaining vanilla map?