Page 10 of 97
Re: Development on version 1.x (France edition)
Posted: 11 Nov 2013 16:45
by RoadRageDude
Here are the city maps so far for the France ProMod:
Re: Development on version 1.x (France edition)
Posted: 11 Nov 2013 16:53
by Nico
Not sure why you post this here. Kutchek posted it on the scs forum and I think he is the one who should keep this topic up to date and to his wishes.
Re: Development on version 1.x (France edition)
Posted: 11 Nov 2013 21:06
by saldas
Kutchek>>> Great job mate. Rest area looks fantastic. Cant wait to go there to have a nap. Lovely entrance/exit roads. Nice bridge. Very well done.
Re: Development on version 1.x (France edition)
Posted: 12 Nov 2013 11:57
by Slatkus
Very nice rest area Kutchek. Can't wait to park my truck there. If it would be my will all the rest places would look like this one.
Re: Development on version 1.x (France edition)
Posted: 12 Nov 2013 23:47
by yozza
Excellent work Kutchek. Keep up the excellent work
Re: Development on version 1.x (France edition)
Posted: 13 Nov 2013 21:35
by KubaJAM
That rest area is actually looking amazing,
never thought I would be lost for words over a truck parking area
Quick question; Have you put AI onto that sliproad? If you have that could lead to interesting traffic problems when trying to rest as quick as possible
but this is a challenge I would like to undertake.
Re: Development on version 1.x (France edition)
Posted: 13 Nov 2013 22:44
by M.G.M.
I already have a favorite truckstop in Scandinavia - the one with mooses and bears arround it. This will be my second one I believe.
Re: Development on version 1.x (France edition)
Posted: 14 Nov 2013 01:04
by Kutchek
uk_daf_fan wrote:That rest area is actually looking amazing,
never thought I would be lost for words over a truck parking area
Quick question; Have you put AI onto that sliproad? If you have that could lead to interesting traffic problems when trying to rest as quick as possible
but this is a challenge I would like to undertake.
Yes the AI go around the rest area. Also I think the road is very narrow and will be a challenge for the player if he does not want his trailer stuck between the barrier and the walls. The area is being tested by CorsicaTruck
Re: Development on version 1.x (France edition)
Posted: 15 Nov 2013 14:29
by godzyla
Kutchek wrote:uk_daf_fan wrote:That rest area is actually looking amazing,
never thought I would be lost for words over a truck parking area
Quick question; Have you put AI onto that sliproad? If you have that could lead to interesting traffic problems when trying to rest as quick as possible
but this is a challenge I would like to undertake.
Yes the AI go around the rest area. Also I think the road is very narrow and will be a challenge for the player if he does not want his trailer stuck between the barrier and the walls. The area is being tested by CorsicaTruck
Nice work dude, keep going.
Re: Development on version 1.x (France edition)
Posted: 20 Nov 2013 20:45
by Kutchek
I'm working in Nantes, Bretagne's largest city (west country of France). Even though this city belongs to another community (Loire Atlantique), is historically a city of Bretagne. Moreover, recently, the municipality adopted the dual signaling and french / Breizh (language of Bretagne)