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Re: Development on version 1.x (France edition)

Posted: 11 Nov 2013 16:45
by RoadRageDude
Here are the city maps so far for the France ProMod:

Re: Development on version 1.x (France edition)

Posted: 11 Nov 2013 16:53
by Nico
Not sure why you post this here. Kutchek posted it on the scs forum and I think he is the one who should keep this topic up to date and to his wishes.

Re: Development on version 1.x (France edition)

Posted: 11 Nov 2013 21:06
by saldas
Kutchek>>> Great job mate. Rest area looks fantastic. Cant wait to go there to have a nap. Lovely entrance/exit roads. Nice bridge. Very well done.

Re: Development on version 1.x (France edition)

Posted: 12 Nov 2013 11:57
by Slatkus
Very nice rest area Kutchek. Can't wait to park my truck there. If it would be my will all the rest places would look like this one.

Re: Development on version 1.x (France edition)

Posted: 12 Nov 2013 23:47
by yozza
Excellent work Kutchek. Keep up the excellent work

Re: Development on version 1.x (France edition)

Posted: 13 Nov 2013 21:35
by KubaJAM
That rest area is actually looking amazing, :shock: never thought I would be lost for words over a truck parking area

Quick question; Have you put AI onto that sliproad? If you have that could lead to interesting traffic problems when trying to rest as quick as possible :lol: but this is a challenge I would like to undertake.

Re: Development on version 1.x (France edition)

Posted: 13 Nov 2013 22:44
by M.G.M.
I already have a favorite truckstop in Scandinavia - the one with mooses and bears arround it. This will be my second one I believe.

Re: Development on version 1.x (France edition)

Posted: 14 Nov 2013 01:04
by Kutchek
uk_daf_fan wrote:That rest area is actually looking amazing, :shock: never thought I would be lost for words over a truck parking area

Quick question; Have you put AI onto that sliproad? If you have that could lead to interesting traffic problems when trying to rest as quick as possible :lol: but this is a challenge I would like to undertake.
Yes the AI go around the rest area. Also I think the road is very narrow and will be a challenge for the player if he does not want his trailer stuck between the barrier and the walls. The area is being tested by CorsicaTruck :mrgreen:

Re: Development on version 1.x (France edition)

Posted: 15 Nov 2013 14:29
by godzyla
Kutchek wrote:
uk_daf_fan wrote:That rest area is actually looking amazing, :shock: never thought I would be lost for words over a truck parking area

Quick question; Have you put AI onto that sliproad? If you have that could lead to interesting traffic problems when trying to rest as quick as possible :lol: but this is a challenge I would like to undertake.
Yes the AI go around the rest area. Also I think the road is very narrow and will be a challenge for the player if he does not want his trailer stuck between the barrier and the walls. The area is being tested by CorsicaTruck :mrgreen:
Nice work dude, keep going.

Re: Development on version 1.x (France edition)

Posted: 20 Nov 2013 20:45
by Kutchek
I'm working in Nantes, Bretagne's largest city (west country of France). Even though this city belongs to another community (Loire Atlantique), is historically a city of Bretagne. Moreover, recently, the municipality adopted the dual signaling and french / Breizh (language of Bretagne)