Faroe Islands and Iceland Development

Here we will update you with the latest progress.
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spsamur
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03 Dec 2014 20:49

Hi again

I was just wondering Ólafsvík is far from the main road around Iceland. Ólafsvík is outermost in Snaefellsnes and is just an ordinary fishing village. But maybe you're looking to Snæfellnes glacier above the village where the expedition to the center of the Earth began in the story and the movie Journey to the Center of the Earth by Jules Verne.

It was all, and your work is awesome and I am very excited .

Spsamur

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KubaJAM
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04 Dec 2014 19:15

Nico wrote:I will spend some time on creating snow assrts tomorrow if you want Purno ;)
More surprises ;).
spsamur wrote:...glacier above the village where the expedition to the center of the Earth began in the story and the movie Journey to the Center of the Earth by Jules Verne.
Interesting, didn't know that!
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TheMrMe1
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04 Dec 2014 22:51

uk_daf_fan wrote:
spsamur wrote:...glacier above the village where the expedition to the center of the Earth began in the story and the movie Journey to the Center of the Earth by Jules Verne.
Interesting, didn't know that!
Knock yourself out! :D

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Purno
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07 Dec 2014 09:38


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Dannu
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07 Dec 2014 09:43

Nice! Cannot wait!
Ex-ProMods Beta Tester from 1.90 to 2.64

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BebeMischa
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07 Dec 2014 11:42

Looks great. Except one thing, if you don't mind. The white lines inside a tunnel. They are really @#%^#^#%#. I hope, it could be fixed. Good work anyway! ;-)
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plykkegaard
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07 Dec 2014 11:57

BebeMischa wrote:The white lines inside a tunnel
... are for real

Eg Hvalfjördur
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Don't know about the crashbarriers allthough I have seen them i tunnels with rough walls of solid rock
3D Artist - Moderator - Beta tester

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BebeMischa
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07 Dec 2014 12:11

I mean, in a curve they are not curvy, but straight and sharp corners every while. That could be much smoother...
Volvo FH16 classic 6x4, RJL Scania T 730 Hp 8x4/4, and more...
https://www.worldoftrucks.com/en/online ... p?id=71603
http://steamcommunity.com/id/bebemischa/
i7 9700k, 32 GB, 2xMSI 1070Ti SLi, m.2 SSD 2 TB, 3x24" 1080p, T500RS wheel + shifter with Eaton Fuller knobs
ETS2, Promods, RusMap, Southern region, Great Steppe, all Jazzycat's
Speak NL, CZ, SK, D, GB

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plykkegaard
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07 Dec 2014 12:17

Can be fixed by ticking the high poly count option (item properties), at a cost though as rendering requires more power
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MandelSoft
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07 Dec 2014 12:21

That's because the current tunnel models can't handle high-poly roads. This is a current game limitation...

If you enable high poly roads, either the tunnel model will vanish or the game crashes.
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