Page 1 of 1

#BX reports

Posted: 07 Jan 2016 01:42
by Blovesx

Code: Select all

<ERROR> [traffic] Unable to determine road lane -3 for road item (0x487112CCAD70001). Please check prefab<->road connection!
<ERROR> Map link conflict for 0x550A0D358A0000C, two items are probably using the same prefab
<ERROR> Map link conflict for 0x550A17AB6100004, two items are probably using the same prefab
<ERROR> Map link conflict for 0x5563DC0B2E00271, two items are probably using the same prefab
<WARNING> Unable to find route from: company.volatile.mcdonalds.plock to stacja(plock)!
<WARNING> Unable to find route from: company.volatile.stacja.plock to mcdonalds(plock)!
<WARNING> Unable to find route from: company.volatile.waberers.pila to lkw_walter(pila)!
<WARNING> Unable to find route from: company.volatile.stacja.warszawa to posped(warszawa)!
<WARNING> Unable to find route from: company.volatile.lkw_walter.pila to waberers(pila)!
<WARNING> More failures to find a route.
<ERROR> Failed to find slave table item 0x5507CB02A50009C on prefab 0xB1D14FAC50E13D
<ERROR> Failed to find slave table item 0x5563DBFD5800093 on prefab 0x3E636659D300B27
<ERROR> Node linkage inconsistency detected! Node uid:0x2935DF5160F39B
No photo, sorry: Poland (Poznań) - east side A2 away from tull, tree on the road
No photo, sorry: Germany (Koln) - south-east from Metro at second "3", invisible wall

Missing "P" parking at - http://postimg.org/image/91smrz40p/
I forgot... but there is something - http://postimg.org/image/5u6fgv2dx/
Floating arrows above road - http://postimg.org/image/qmetpxy3f/

If you can please don't remove this thread I'll be updating it with new photos.

Re: #BX reports

Posted: 07 Jan 2016 03:12
by Vøytek
Germany was reported if it's the same place but it's hard to say without screenshot and coordinates.
Also, the 2nd screenshot you provided - probably double E67 sign? Also reported few times.

It'll be easier for developers if you add coordinates of your reports ;)
http://promods.net/viewtopic.php?f=29&t=939#p78003

Re: #BX reports

Posted: 07 Jan 2016 17:36
by Blovesx
Nice, I didn't knew about that. I will use it.

I will give coordinates of those bugs I already found if I will be nearby.

Re: #BX reports

Posted: 03 Feb 2016 00:27
by Blovesx
Update 1.

Code: Select all

 Navigation is pointing to IKEA with cargo instead of ferry ; [07/01/2016  18:06] (sec+0009-0015);36674;63.1155;-56145.8
 Really 50 km/h? ; [12/01/2016  15:57] (sec+0000+0007);1984.88;39.8261;29696.1
 Hit invisible wall ; [19/01/2016  21:51] (sec-0026+0002);-103584;84.5902;8383.56
 Jungle ; [20/01/2016  00:10] (sec+0002-0007);10744.9;10.0602;-27821.7
 Wrong navigation (WAR-GOW) ; [25/01/2016  13:12] (sec+0004-0003);17745.4;36.8112;-8444.03
 Tree below road ; [25/01/2016  14:33] (sec+0005-0010);20666.7;16.5647;-38653.3
 Move further the closed road (can't drive with heavy load) ; [25/01/2016  14:37] (sec+0005-0011);20834.8;31.2765;-40925
 Hole in the ground all the way from company to road ; [25/01/2016  22:47] (sec+0009-0004);39115.2;53.2315;-14615
 Wrong navigation to Gorzow W. ; [27/01/2016  20:12] (sec+0004-0003);17866.6;33.1823;-8577.26
 Grass ; [28/01/2016  22:14] (sec-0001+0002);-1829.24;58.586;8203.54
 Grass ; [28/01/2016  22:21] (sec-0001+0003);-2388.02;38.2563;13085.7
 Some invisible texture near bus station ; [29/01/2016  22:43] (sec-0001+0003);-3341.24;50.9188;12548.7
 Road blocked - navigation lead me there ; [29/01/2016  22:58] (sec-0001+0002);-1672.68;57.6524;8102.46
 No lights in tunnel ; [31/01/2016  16:59] (sec+0005+0005);20297.6;49.3695;23201.8
 AI stops there, don't know why ; [31/01/2016  22:44] (sec+0010+0003);43414.4;77.4886;12043.3
 No train, CLOSED all the time ; [03/02/2016  00:22] (sec+0002+0000);11522;80.7959;3452.37

Re: #BX reports

Posted: 04 Apr 2016 20:22
by Blovesx

Code: Select all

 Sign on the road ; [03/02/2016  22:17] (sec+0005+0005);21410.4;7.35706;20602.2
 AI stops by petrol station (second one - one way lane) ; [03/02/2016  22:26] (sec+0006+0005);27221.5;40.0358;20387.3
 Disappearing AI ; [03/02/2016  22:47] (sec+0010+0003);42045.2;65.5318;14942.5
 AI stops nearby houses (no reason) ; [03/02/2016  22:52] (sec+0010+0002);43595.1;77.5228;11661.9
 Sign above ground ; [03/02/2016  23:04] (sec+0010+0002);43321.9;79.0845;10484.4
 Sign above ground ; [05/02/2016  23:34] (sec+0010-0003);43360.7;61.0685;-8344.78
 Arrows in the air ; [09/02/2016  19:46] (sec+0003-0004);15351.7;44.8104;-14265.7
 AI gone ; [09/02/2016  20:45] (sec-0001-0004);-660.522;19.4335;-15805.1
 You can see groud under bridge ; [10/02/2016  21:03] (sec-0010-0008);-37840.9;85.2884;-28507.1
 Signalization turned on 90 degrees ; [10/02/2016  23:17] (sec+0008-0016);34703.3;62.4987;-61284.8
 Fix the ground texture (while driving you can see it) ; [14/02/2016  02:43] (sec+0005-0004);21370;39.025;-14608.1
 Raining inside ; [14/02/2016  02:49] (sec+0005-0004);21373.3;39.0591;-14573
 Invisible wall ; [21/02/2016  12:33] (sec-0011-0002);-41120.9;74.6031;-6753.4
 Missing textures ; [21/02/2016  21:56] (sec-0013+0002);-48089.7;9.52219;11561.7
 Sleeping spot doesn't work? ; [21/02/2016  22:01] (sec-0012+0003);-47864.4;21.7243;14475.6
 Grass ; [24/02/2016  21:17] (sec+0004-0005);19696.4;55.3267;-18727.8
 Grass ; [24/02/2016  22:03] (sec-0006-0003);-20032.7;29.6024;-8426.39
 Not working petrol station ; [25/02/2016  00:38] (sec-0003-0001);-11705.8;41.836;-1565.36
 Wall ; [25/02/2016  00:44] (sec-0003-0001);-10359.4;25.0353;-512.649
 Grass ; [25/02/2016  17:31] (sec-0002-0002);-7078.83;58.5324;-5044.79
 Fix SIGN - it's 1 way lane forward... ; [26/02/2016  18:16] (sec+0006+0000);26201.2;55.5035;485.178
 Again ; [26/02/2016  18:20] (sec+0007+0000);29556.1;96.8285;2550.49
 Flying road holes ; [28/02/2016  13:50] (sec+0004-0005);16314.7;46.8338;-16378.3
 Flying arrows ; [28/02/2016  19:24] (sec+0004-0004);16152.9;45.6777;-14862.1
 Paid for going wrong way but it's the right way ; [28/02/2016  19:33] (sec+0003-0005);14143.3;42.7617;-16928.3
 Grass ; [03/03/2016  23:29] (sec+0008-0001);35948.5;78.716;-1678.92
 Grass ; [03/03/2016  23:40] (sec+0008-0001);32731.7;-9.13639;-3992.26
 Floating arrow ; [06/03/2016  00:39] (sec+0004-0003);18063.2;36.5691;-9106.78
 Floating holes ; [06/03/2016  00:48] (sec+0004-0005);16321.1;46.8867;-16368.6
 AI stops here ; [09/03/2016  01:14] (sec+0004-0002);17132.5;30.1475;-4325.66
 Navigation trough petrol ; [20/03/2016  01:59] (sec+0003-0003);13389.5;39.8611;-8728.18
 Fix the entrance, level if possible ; [24/03/2016  23:20] (sec-0013-0013);-50100.9;103.732;-48610

Re: #BX reports

Posted: 07 Apr 2016 17:44
by adgjl
Please make 1 topic per bug with an appropriately descriptive title, screenshot if it's a minor visual issue, location details etc., having checked whether the issue has been reported before on the known bugs list. Thanks.

Re: #BX reports

Posted: 18 Jan 2022 19:24
by mads1153
Hello, Blovesx.

There is very many bugs that are outdated because it has been rebuilt or replaced with DLCs.
Some of these are fixed and some of these are not fixed.

I agree with adgjl that you need to make a seperate topic for each bug with more description and a screenshot because it's too time-consuming with so many coordinates for many different bugs in single topic.

So this is not a bug.