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ProMods 2.01

Posted: 09 Jan 2016 14:38
by Memphis84
Any news about the bug-fixes?

I understand that no new city will come

Re: ProMods 2.01

Posted: 09 Jan 2016 14:43
by Horizon™
It will come eventually, but it will take another few weeks for sure.

Re: ProMods 2.01

Posted: 09 Jan 2016 15:01
by Volleybal4life
It's ready when it's ready.

Re: ProMods 2.01

Posted: 10 Jan 2016 12:27
by Barrett_killz
You must have keybinded this phrase "it's ready when it's ready" :lol:

Re: ProMods 2.01

Posted: 10 Jan 2016 12:41
by Volleybal4life
As long as the community asks the obviously unanswerable question. I give the same answer. :lol:

Re: ProMods 2.01

Posted: 13 Jan 2016 09:25
by Flywheel
Why is this question so unanswerable? In this case it is a fair question, so what if the answer is a couple of months or so, nothing wrong with a courteous answer in in some cases. Your constant use of this phrase is demeaning and a little insulting to those who support the mod. We all know it is a magnificent map and a huge project even to clean up the bits and pieces, just don't rub our nose in it. Peter

Re: ProMods 2.01

Posted: 13 Jan 2016 09:59
by Volleybal4life
It is unanswerable because there can always be unforeseen circumstances. And the community get's mad when you say you're gonna release it on 11-jan, and that can't happen because of unforeseen stuff..

That's why we never give dates.

Re: ProMods 2.01

Posted: 13 Jan 2016 11:06
by ScuL
At this moment of time the steady flow of bug reports about little things (such as grass errors or flying signs) is ensuring that 2.01 is being delayed more and more.

We would like to tackle as many bugs as possible in 1 release, rather than releasing 2.01 and then receiving bad critiques because there are still errors we didn't solve.

Our intention was to release 2.01 within 2 weeks after 2.00, but it looks like it might 6 to 8 weeks judging by the amount of work.

Re: ProMods 2.01

Posted: 13 Jan 2016 21:05
by Memphis84
Understood - Keep up the good work , u're the masters and we thank u for the quality of the map ;)

Re: ProMods 2.01

Posted: 13 Jan 2016 23:30
by Flywheel
Understood and thanks ScuL, it was never my intention to ask for a time frame, Modders have lives apart from ProMods, I hope. Personally I do not care if it is months, I do at least 2-3 hours a day on this map and encounter only the odd hurdle, it is so large that there is always some great place to visit, my mind boggle at what I see on a daily basis, thanks to all.