Hello Mandelsoft.
First thing: Very thank you for your time, to write all This
And no problem, no need for a "Warning" i always happy to read something i can improve.
The point is only the Form how any one tells this. You have found the right way
so dont worry.
The Models + Textures.
Maybe, there are some Things, i not happy with. Indeed: the Models of Cairo was a hard way to do. To bring to big textures in, will be lesser performance
that was a Point i want to pay attensione on. Also the next Problem is: find Textures for Egypt, and the next thing is: watch Cairo. It is in the Most cases,
just a Garbage Hill, nothing "really nice".
The next is: this town have massive "living in" and a big split between rich and poor. If you want to do something, you need Exploring in cairo by yourself,
for any good Things to use it, on Textures. So it was a unbelivibal hard way, to find only a small Pool of "Textures" to use for this Addon.
That starts at Windows, ends at Doors, and going familiar with all this parts (like Walls and other) in the Case of a good Performance.
So that was not an Easy Way. Was happy to find a way to realize this. Trust me: an Europe Model is much more easy than Egypt.
So also you have the Problem with the "Feel in". Like: This looks to colorless, this dont fits to the sand, this is to much Europe, the next to old and
the next to much Dessert. So just i choose a Form of Cairo, i like very much. You are right with the Way, its likly a little "clean" and "clear" but this is
a View that i like very much. I choose the "Pastel Colors" for the View, to bring a soft and nice Feeling in. But at the End, is there the Point: if you do something
you never absolutly happy about.
I like this Feeling very much. Maybe, there will be PPL that like this, and PPL not like this
Is like all the Things in Life. Also i go some new Ways to set Windows
on Buildings, here or there the Finish is not perfect. I fix this in later Models, and choose an other Way to build this, like you can see on the later Models
- Al fayyum, and the Models in Samalut, i think the best of the Stack. Also it was a very hard Thing to do an Alabaster Mosque that looks nearly original, and the Egypt Musee, was a nightmare, but - now it is final, and it looks not bad at all. The Windows can be improved, okay, but like i say: no one is perfekt.
With the Landscape left and right, i go a complete other Way, than your point of View. I want to show and build a Dessert, like a Dessert is "seen" in Europe.
For real, lot of Places there just sand, and are plane. There is not so much how to think about. So my Egypt is more a Thing of 1000 / 1 Night, than the Oriental feeling, that is spiced with a lot of Side Seeings, that in the Real Positions (on Atlas and on Distance) and with a little Fantasy. So i want to do a feeling like
"You drive a Dessert" that also i think, ist well done. You know (i think) there 4 Roads that hit the Nil Valley. This are only 1 Road, and 2 Roads from Al Wasta to Memphis. Memphis is real, on the right side of the street, not on the left, but i think the Bridge was a nice Idea. It do not need to build every thing in "absolutly real", its more likly: do it a little Fantasy, with more Real someone think, and not so much real to do it ugly, like many places of Egypt are. So you right in some Positions: the Nil valley is for normly green, i mean: it s the green Nil. But: if you do it green and build all Streets there, you have on 1:19 only streets and nearly no landscape left
But away from this. You right with the Brushes. I begun late to work with, and i dont want to say i am a master on this, but it goes better and better.
So it s a point of view. My reason was to say: lesser is more here or there, and more is great on some Places, but not to much.
Third, the map feels rather unnuanced. It goes to one extreme to another without enough moderation to compensate. A super-huge garage with a roof 15 meters high, with a 2×2 lane access ramp? Sure it looks big, but it looks too extreme to be believable. You spent a lot of time on the assets, but you still use in basics standard SCS prefab ramps instead of custom interchanges (to me, standard SCS prefabs feel very crude, inflexible, repetitive and sometimes poorly designed).
yeah, here you right in some Things. But there is a Reason for the Big garage: 1th the Landscape was tiled there, ( the Street ) if i want to go down
i need a small fork. TSM dont have this fork, so that i have a very "extreme" hill, if i want from "2x2" to "1x1" ( it s ever a Part of: what you have to do
what you want. ) Next and hardest Thing: Cairo is made on Patch 1.19, later than on 1.20
so there was a Problem: All Nodes outside the Center of the Map, connect mad. That was a Problem to go crazy with. With the Goal, to bring a Release
befoure Christmas, i have the Need to have some "Tricks" to fix this Problem. 0 Prefabs was on Connect, no Nodepoints worket. So i change my mind
to build a Cairo from "0" and take the cairo (Lyon) there, and rebuild it. That is a very big difference, to do a thing by myself.
Its absolutly right. The Garage was also a little "big" to me, but now i find it really nice. It s like a little "monument" if you drive in. Have it s own Charme
Nobody is perfekt, and : a man does his 2th Map mod, cant be perfekt in all Things. It s a long way to learn, i think it s a nice finish, but not perfekt
can anyways better... we will see. It s not the last Time i modd in ETS 2
So i see some Ways, to improve. That is a nice Thing. Something here or there, i know by myself. So i am not happy with the Pyramide Pension, is really to big for a small Hotel, and i know the Problem with the Flat Textures ( it s called flat something clean ).
Also i have a lot things, i think about: "Here or there is to empty, or you can do more" that was than a thing of Time.
so after 3,5 Months of building, i say to me: this is a mod like it is, it cant be perfect, but it is well done. There a lot things i can improfe, like Sand on the BEach or surly more Brushes.
but the Time it comes, it was good like it was to this time, and sometimes, if you go something as an 1 Humen Army, you need a little Rest
maybe the Future changes something, i dont know.
But i think: it is a nice little - lets call it: "non DLC Addon" with a lot of new stuff.
Surly, not the perfectest work on earth, but it have a lot of Egypt Flair. So i cant say, i hate myself going this way
But:
i know the not so nice things very well, and i see that i can improve. Maybe in Egypt, so the community this like
... or on an other Work
We will see.
If Promods not build in my sektors, and the Community want to drive this, maybe i go one. Than is always time, to improve it here or there.
nobody was born as a master
but only fair and good Kritiks like your Text here, can help to go a master someday
So: very thank you, its a very useful information
The best Greetings,
Chadedala.