ProMods 2.46 for game version 1.37 has been released. Please be kind to the download servers :)
Please note that TruckersMP (multi-player) is still on game version 1.36 / ProMods 2.45

Recruiting ProMods ATS developers

Ask questions about the ATS mod here. If useful they will be added to the Q&A / Development updates.
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Posts: 1
Joined: 03 Mar 2016 17:13

03 Mar 2016 17:19

I'll throw my hat in here to help out on the ProMods ATS Development.

I am from Toronto Canada, about 1 hour from USA. I have knowledge of USA and Canadian signage, infrastructure and geographics.

I am pretty well suited in texturing and texture mods.

On X-Plane 10 I have been using their in-house mod editor to create custom scenery files for the GTA area of Toronto. While very familiar there with using their programs plus Sketchup to make the models for the scenery, I would be somewhat of a rookie to some of the tools used for ATS.

Combined work I did for a big X-Plane scenery - ... file=29515

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Posts: 13
Joined: 30 Mar 2014 18:48
Location: Redford, MI, USA

04 Mar 2016 07:17

I am from Michigan in the USA and I have been wondering how to mod for years. I have been fooling around with paintjobs for trailers and trucks but would love to learn how to do more of the more hardcore modding. I would love to help with a ProMods ATS development. I have been doing modifications to paints scheme through adobe photoshop since NR2003 from Papyrus came out. I have been getting frustrated with some of the thing SCS has done with ATS and would love to know how to fix or improve. I have always love your maps for ETS2 to the point I won't play the game without your map enabled. Feel free to contact me if I can help in any way.
Operating System: Windows 10 Pro
Motherboard: Asus ROG Maximus VI Hero
Processor: Intel i5 4330-3.0 Ghz
Ram: Gskill 16 GB DDR3 2400Mhz
Video: NVidea Geforce GTX980 Asus ROG Matrix Platinum 4GB Edition
Hard Drive: (2) 1TB Seagate
Monitor: Samsung 27"
Wheel: Logitech G-27

Posts: 2074
Joined: 21 May 2015 01:09

04 Mar 2016 13:58

O/T, sorry!
NR2003? Anything for iRacing too?

There seems to be possible talents here :)
Youtube video of a Semi Truck in Monaco 2011. Route driven. Traffic map. Possible modern ETS2 routes 1 and 2 and their combinations.
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34

Posts: 1242
Joined: 26 Sep 2014 06:42
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06 Mar 2016 08:10

In order to model for ATS you would need some good knowledge of Blender (or zModeler3)
Mapping... somewhere

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Posts: 589
Joined: 21 Feb 2014 11:42
Location: Venlo and Helmond (school)

07 Mar 2016 11:42

I only have lantern knowledge :lol:
Tregion Developer and Promods associate ;)
Currently working on Utrecht and bugfixing ofcourse :P

Posts: 2074
Joined: 21 May 2015 01:09

07 Mar 2016 13:17

sven_engelen, your work on your map is nice!
Youtube video of a Semi Truck in Monaco 2011. Route driven. Traffic map. Possible modern ETS2 routes 1 and 2 and their combinations.
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34

Posts: 1
Joined: 13 Aug 2013 11:25
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08 Mar 2016 06:11

I have good knowledge in Maya 2015 which I produce models on in my spare time away from school, and currently trying to learn Blender for ATS at the moment. If I can learn how to use the Editor as well, then I surely would like to lend a hand as well.

From Florida, US.

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Posts: 9
Joined: 22 Dec 2015 02:14

15 Mar 2016 18:34

Doing some landscaping and road work in the editor now.....Its a steep learning curve as to what you can do and what just does not work.

Being a retired truck driver gives me a lot of free time....... :D
Doing what I can to make it right......

Posts: 3
Joined: 20 Nov 2014 03:33
Location: Glasgow, Scotland

24 Mar 2016 22:33

I honestly don't know anything about making anything in this Map. But I can help when it comes to Florida, And Georgia. I lived in both states (metropolitan city), and know a little about South Carolina. I can probably make the streets and scenic stuff. But that's all I know...

Posts: 1
Joined: 18 May 2015 22:19

27 Mar 2016 16:53

I'd like to volunteer for the tests stage.

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