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Re: Development on version 2.x (British Isles edition)

Posted: 18 Nov 2018 01:52
by MandelSoft
TL;DR there is no Timelord technology in ETS2's map support. :lol:

Re: Development on version 2.x (British Isles edition)

Posted: 18 Nov 2018 14:05
by Racer11
bricksathome wrote:
17 Nov 2018 21:06
.

I wonder what that tunnel is a remanent of...

Image

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That reminds me of something from Thomas The Tank Engine.

Re: Development on version 2.x (British Isles edition)

Posted: 18 Nov 2018 14:06
by Racer11
ScuL wrote:
17 Nov 2018 23:05
Racer11 wrote:
17 Nov 2018 18:05
Vøytek, what I said, an unlimited amount of map space that never runs out.

But, I doubt creating such a thing would be possible.
It is indeed not possible, you should look at the ETS2 world as a Scalextric race track, as seen from above.
There is only so much that can fit. If you want to increase the space you need to increase the scale, and by every step you increase the scale you also increase the work load.
Also, increasing the scale is not possible for ProMods because it would make the map incompatible with the base map.
Ah ok, that makes sense now.

Re: Development on version 2.x (British Isles edition)

Posted: 18 Nov 2018 16:45
by miftar2001
It looks very detailed and interesting. Where does the road go to?

Re: Development on version 2.x (British Isles Edition)

Posted: 28 Nov 2018 21:17
by bricksathome
Welcome to Hawes!

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And seeing as the Game is set around July, Let's get some Hawes Gala action in here! :P

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Re: Development on version 2.x (British Isles Edition)

Posted: 29 Nov 2018 10:46
by JohnBart
Stunning! :3

Re: Development on version 2.x (British Isles Edition)

Posted: 29 Nov 2018 17:04
by cyberhc
Found this:

Would it be unhidden in the future?
*Not meant to spoiler

Re: Development on version 2.x (British Isles Edition)

Posted: 29 Nov 2018 17:32
by Racer11
I really hope we can see Cornwall in the game.

If that is possible.

Re: Development on version 2.x (British Isles Edition)

Posted: 29 Nov 2018 18:39
by bricksathome
cyberhc wrote:
29 Nov 2018 17:04

Would it be unhidden in the future?
No it wont. In real life this road has a length limit, so trucks wouldn't be allowed to go down it.

Re: Development on version 2.x (British Isles Edition)

Posted: 29 Nov 2018 18:40
by Noah_Lukas
Very nice progress. :)