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Re: [DISCUSSION] Maps compatibility...

Posted: 19 May 2016 11:23
by xela1961
But the ROS map didn't work on 1.23, if you drive... somewhere gone kick you out.
I let it on mods, but I lost over 122.000$ because I can't delivery the cargo.

Re: [DISCUSSION] Maps compatibility...

Posted: 20 May 2016 09:38
by xela1961
Did somebody try to add Turkey Map promods v2.02 version 1.23 ???
:mrgreen:
I try it, it working, but the 3 scs files must be before the promods files, for have the map connection thru Szeged-Belgrad-Sofia.... :roll:

Re: [DISCUSSION] Maps compatibility...

Posted: 21 Jun 2016 02:11
by Mike7O
ETS2-1.24.2.3
ProMods 2.03
ProjectBalkans 2.01
RusMap 1.6.3
Egypt
EAA 3.2.2*


*ok, EAA doesn't work if u don't give it a little help :P
(info how to do it can be obtained by reading threads here and there - if u don't know go to MAPcreators thread/homepage and ask for help)

I haven't driven much in EAApart of the world,
there's so much more to see in ProMods country :P
but I like to have a big Worldmap to see - NO crash sofar downbelow...been teleporting and using ferries... ;)

Re: [DISCUSSION] Maps compatibility...

Posted: 21 Jun 2016 06:54
by landon85
Hi
I have a problem, the map is shifted.
Image

The load order is the following

Project Balkans Definition Package
Project Balkans Map Package
Project Balkans Assets Package
ProMods+RusMap Connection
RusMap Map Package
RusMap Model Package
ProMods Definition Package
ProMods Map Package
ProMods Media Package
ProMods Models Package 2
ProMods Models Package 1
ProMods Assets Package
RusMap Def Package

note: i tried using only promods, the map is shifted

versions:
Project Balkans 2.01
promods 2.03
rusmap 1.6.3

Re: [DISCUSSION] Maps compatibility...

Posted: 21 Jun 2016 10:25
by Mike7O
well the change has to be made in the game_data.sii , I cannot tell how or what to change, but I do know

the Sound Fixes Pack by DriveSafely is a perfect solution and U get some incredible sounds aswell
It can be obtained thru steamworkshop so U will always have an updated version, make sure to place it at the very top of MODMANAGER

http://steamcommunity.com/workshop/file ... =648606188

options are... with and without ProMods ( and you can also get a version for the ATS if needed)

Re: [DISCUSSION] Maps compatibility...

Posted: 21 Jun 2016 13:41
by matiaskapsel
landon85 wrote:Hi
I have a problem, the map is shifted.

The load order is the following

Project Balkans Definition Package
Project Balkans Map Package
Project Balkans Assets Package
ProMods+RusMap Connection
RusMap Map Package
RusMap Model Package
ProMods Definition Package
ProMods Map Package
ProMods Media Package
ProMods Models Package 2
ProMods Models Package 1
ProMods Assets Package
RusMap Def Package

note: i tried using only promods, the map is shifted

versions:
Project Balkans 2.01
promods 2.03
rusmap 1.6.3

I have the same problem. It started today when SCS Software made some small update (about 8mb). I'm using only Promods and RusMap... If anyone would have solution, I'll be grateful for help ;)

Re: [DISCUSSION] Maps compatibility...

Posted: 21 Jun 2016 21:31
by Kobra2112
Mike7O wrote:ETS2-1.24.2.3
ProMods 2.03
ProjectBalkans 2.01
RusMap 1.6.3
Egypt
EAA 3.2.2*


*ok, EAA doesn't work if u don't give it a little help :P
luckily the file is uncryptable, otherwise it wouldn't be compatible....thanks for that 8-)

If uncrypted (what I had to do with previous ProMods aswell, as the EAA map caused crash due to an corrupted automat-file and needed to be fixed)

• fix the corrupted automat
/automat/12/6fac7c2a950c2493fc19e8df1a0e481d49dad0.mat

correct lines in that file should read

Code: Select all

material : "eut2.none.fx" {
	substance : "rumble_stripe"
}
• ProMods Compatibility READY
what to do, open up EAA goto def/world:

Code: Select all

remove the lines: 
terrain.mat.168	---> terrain.mat.175 from terrain_material.sii

remove the lines:
bld_model.1031 ---> bld_model.1033  from    building_model.eaa.sii

remove the lines:
bld_scheme.scheme1031 ---> bld_scheme.scheme1033  from   building_scheme.eaa.sii
Ok, removing lines .....could be painful when playing - but these lines are duplicates as far as I can see it so they are present in game anyways and should work.

I haven't driven much in EAApart of the world,
there's so much more to see in ProMods country :P , but I like to have a big Worldmap to see - NO crash sofar downbelow...been teleporting and using ferries...
These removed lines should only affect EAA, if a crash will occur it will be there ;)
Thanks for your tutorial but how do I open the archive in game? This is not something I have a lot of experience doing.

Re: [DISCUSSION] Maps compatibility...

Posted: 22 Jun 2016 11:53
by Puncake
^ right click and open the scs file using win rar or 7-zip

Re: [DISCUSSION] Maps compatibility...

Posted: 22 Jun 2016 17:14
by dufas3
hey Mike7O i tried to do what you said and it still crashes for me with EAA on. can you help me out? i added you on steam

Re: [DISCUSSION] Maps compatibility...

Posted: 23 Jun 2016 18:20
by Mike7O
does it crash when game is loading or in the game, if so, where and what is the gamelog saying...

As said I'm no expert in dealing with big compatibilitytroubles, I only look at the errorlogs and logically removing those errors ....