Question for you ?
Posted: 14 Feb 2014 08:59
Hi guys ! I wanned to ask you about map editor . I'm trying to make map mod for ets 2. And I really need to know how did you made background map from google maps?
The "dude" you are talking about there is Nico (youtube name 116808apd)lukas3568 wrote:Maybe its not google maps. But its allmost the same. Here's a vid: http://www.youtube.com/watch?v=Z-kTFBkaL68
This dude is using something in background. Like map contours. I really need them. :/
Code: Select all
SiiNunit
{
# Editor data definition goes here. Standard value: .edit_data
# To create a new entry, if you want to edit something else, give it a new name, like here (.edit custom)
editor_data : .edit_custom{
# Here's the interval of the autosave. Could be useful to prevent loss of progress when the editor crashes
autosave_interval: 15
# The following data shouldn't be changed usually up to the next comment.
startpos_model: "/vehicle/ai/focus_2009/lod.pmd"
startpos_rotate_speed: 16.0
stamp_count_warning: 40
road_length_warning: 330
free_camera_uplift: 8.5
sub_mode_names[]: "road_item"
sub_mode_names[]: "prefab_item"
sub_mode_names[]: "buildings_item"
sub_mode_names[]: "model_item"
sub_mode_names[]: "animated_model_item"
sub_mode_names[]: "walker_item"
sub_mode_names[]: "trigger_item"
sub_mode_names[]: "services_item"
sub_mode_names[]: "cut_plane_item"
sub_mode_names[]: "mover_item"
sub_mode_names[]: "city_item"
sub_mode_names[]: "no_weather_item"
sub_mode_names[]: "company_item"
sub_mode_names[]: "hinge_item"
sub_mode_names[]: "map_overlay_item"
sub_mode_names[]: "sound_item"
sub_mode_names[]: "ferry_item"
sub_mode_names[]: "camera_point_item"
# The center of your map underlay in game XYZ-co-ordinates.
# TIP: Usually, when moving the cursor around the editor, these co-ordinates are displayed in the bottom panel with all the buttons.
map_import_offset: (-43402, 0, -28089)
# Name of the map binary data file. Standard: "/map/europe.mbd"
bcg_map_name[]: "/map/custom.mbd"
# Reference to the material that's used for the background image. Standard: "/material/editor/custom.mat"
bcg_material[]: "/material/editor/custom.mat"
# The size and offset of the map in XY in-game co-ordinates.
bcg_size_x[]: 120000
bcg_size_y[]: 120000
bcg_offset_x[]: -3300
bcg_offset_y[]: 0
@include "/custom/editor_data.sii"
}
}
So witch one do you use, or prefer to use?ScuL wrote:We didn't use google maps