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Re: Development on version 2.x (Balkan Area)

Posted: 10 Apr 2019 16:42
by Dawid2849
Ehh. If u will wanted to create a map before this DLC, then the whole map would go to the trash after released DLC. It is unprofitable to do Sofia now.

Re: Development on version 2.x (Balkan Area)

Posted: 10 Apr 2019 17:00
by jackalnxt
I imagine ProMods is waiting to see which Bulgarian cities are going to be in the next DLC and then they will start making plans for a merger.

Speaking of merger, of the 4 BG cities, Montana has the least chance of being in it, so merger time can start planning early.

Re: Development on version 2.x (Balkan Area)

Posted: 10 Apr 2019 17:24
by Dawid2849
And RadoBG you can say "you can tell it yourself ... You have a nice Warsaw in Promods, and I'm nothing", but I do not even live in the Masovian voivodeship. By car I have to drive four hours to see Warsaw at all. I live in Biłgoraj near Zamość(about 50km away Zamość), but this town and surroundings in Promods are terrible quality. I can likewise like you on Sofia in RoEx. If you had your map of Bulgaria, you would also start it after the release of the DLC, because you would not want to work in vain.

Re: Development on version 2.x (Balkan Area)

Posted: 10 Apr 2019 20:05
by erkinalp
The game scale will not allow the Theodosian Walled area to be fully represented. But you can cheat: Just depict Constantine Area as it were the same as Theodosian Area, and make the Byzantion palace (Topkapı sarayı) larger. You will also need to modify the Asian exit of Eurasia tunnel to be further out than it actually is (maybe near Kozyatağı) and with two lane single deck tunnel (2x2 double deck tunnel IRL) to ease modelling and gameplay. Tunnel clearance is 3.4m, gauged to 2.8m but this artificial gauging can be skipped, trading for more realism near Muhammad the Conqueror Bridge where one of Istanbul's three CBDs are placed (the other are Constantine walled city area and Ataşehir). Bosphorus Bridge might not be passable due to scale.

Re: Development on version 2.x (Balkan Area)

Posted: 10 Apr 2019 23:56
by EdgeGladiator
RadoBG wrote:
10 Apr 2019 16:38
RoEx is not realistic... I dont agree with you they just dont want to make Bulgaria.. its last priority for them. I hope that SCS finally gonna make full and realistic scenery of Bulgaria
Your argumentation look quite wrong. SCS will soon make Bulgaria is his next DLC, so why ProMods need to done a work in this country, if it will be remove by SCS work after ? I agree with Dawid. And it's not ProMods fault if your country is not the main in Europe, it's like the others countries. There is no Bosnia I don't cry like you.

Re: Development on version 2.x (Balkan Area)

Posted: 11 Apr 2019 00:27
by Plum™
I agree, also it is about where the mappers want to map, maybe you should try mapping and see how much work goes into it

Re: Development on version 2.x (Balkan Area)

Posted: 11 Apr 2019 04:38
by Septian_MR
In 2.40, main features will be BIG rebuilds along E75 motorway, including capital city of Serbia and almost all roads in North Macedonia or FYROM. Therefore, only few expansions have been added at this time, as well as no new expansion in Bulgaria.
About the next map DLC, let's wait new info from SCS to know which new country will be added. ;)

Re: Development on version 2.x (Balkan Area)

Posted: 11 Apr 2019 06:31
by Shiva
SeptianPJ, nice!
And I suspect strongly that you already know "DLC area".

erkinalp, Semi trucks and that tunnel?
Tunnel too low and Semi trucks too high = not a good combo.
There's the new bridge for that instead.

Re: Development on version 2.x (Balkan Area)

Posted: 11 Apr 2019 07:58
by erkinalp
There is a securities warehouse/parkplace in the walled city, used as a base by international truckers. Impossible to leave it out. Selim the Grim bridge is 70km away and too expensive to pass regularly. This is what Turkish drivers think about this bridge:
https://www.youtube.com/watch?v=cLrKJaJzDQw

Re: Development on version 2.x (Balkan Area)

Posted: 11 Apr 2019 08:45
by Shiva
erkinalp, you can not even fit a semi truck with a 20ft or 40ft container thru that tunnel. It would get stuck.
5th wheel height, unloaded 1050mm"I took the lowest Krone Box Liner.
20" and 40" containers 2591mm
Even that combo would need a height of minimum 3,7metres?
Yavuz Sultan Selim Bridge, would be the only legal option to pass the Bosphorus strait, due to that the other bridges do not allow semi truck traffic anymore.
And the tunnel is too low to semi trucks.
You could maybe drive some trucks in the tunnel, if they would be low enough, but forget about having ISO containers etc...
Volvo's currently ingame, does not fit the tunnel.
I did find the lowest FH!? http://segotn12827.rds.volvo.com/STPIFi ... we_swe.pdf 3353mm, it would leave a marginal of 47mm.
Volvo Volvo FM, that 1 would be OK, if height restriction +3metres