ETS2 prefab using it in ATS
Posted: 11 Sep 2016 13:23
First, I set it up as prefab.angrybirdseller.sii-to not have any file conflicts.
Then, created sii file with the following -SiiNunit
{
prefab_model : prefab.0 {
model_desc: "/prefab/cross/r1_x_r1_t_round_tmpl.pmd"
prefab_desc: "/prefab/cross/r1_x_r1_t_round_tmpl.ppd" }}
pack and load in zip file
I turn on ATS enter the map editor it loads the name the of object into the editor hit "E" it crashes knew this would happen.
00:01:02.682 : <ERROR> model_template.cpp(572): ?cache_data_handler@model_template_u@prism@@UEAAXXZ: Mismatch between number of parts in geometry (.pmg) and description (.pmd) files for '/prefab/cross/r1_x_r1_t_round_tmpl.pmg'.
I did swap o-roo with ETS2 prefab PMD file for ATS file one thinking the PMD-file does not care only that reads materials like road lines, pavement type etc like.
My question is PMD files like automat/4a/25524 that is material file that has where the tobj file is located showing where the DDS file is . Would I need zmodeler or blender to work around this issues, or little hex edit would do the trick.
Just want to use like 3 to 5 prefabs from ETS2 its the SC roundabout ones.
Then, created sii file with the following -SiiNunit
{
prefab_model : prefab.0 {
model_desc: "/prefab/cross/r1_x_r1_t_round_tmpl.pmd"
prefab_desc: "/prefab/cross/r1_x_r1_t_round_tmpl.ppd" }}
pack and load in zip file
I turn on ATS enter the map editor it loads the name the of object into the editor hit "E" it crashes knew this would happen.
00:01:02.682 : <ERROR> model_template.cpp(572): ?cache_data_handler@model_template_u@prism@@UEAAXXZ: Mismatch between number of parts in geometry (.pmg) and description (.pmd) files for '/prefab/cross/r1_x_r1_t_round_tmpl.pmg'.
I did swap o-roo with ETS2 prefab PMD file for ATS file one thinking the PMD-file does not care only that reads materials like road lines, pavement type etc like.
My question is PMD files like automat/4a/25524 that is material file that has where the tobj file is located showing where the DDS file is . Would I need zmodeler or blender to work around this issues, or little hex edit would do the trick.
Just want to use like 3 to 5 prefabs from ETS2 its the SC roundabout ones.