Page 1 of 1

[Fixed] [2.15] England/Scotland border, A68, wrong prefab

Posted: 19 Jan 2017 22:18
by Dammit Marky
Sorry if this has already been reported but couldn't find it.

On the A68 between Newcastle and Edinburgh (at the car park on top of the hill) there is a section of road where the AI vehicles switch to the right hand side before switching back to the left.

Tested on a profile with Promods only loaded and problem still exists.

Co-ords: ; [19/01/2017 21:10] (sec-0011-0011);-40933.3;154.281;-43424.3;-2.26353;-0.0748871

Screenshots below, one showing the section of road (has no centre line markings) and one showing two trucks leaving the broken section.

Image

Image

Re: (2.15) Right hand drive section of road on A68 (UK)

Posted: 19 Jan 2017 22:30
by JESAN
Yes, unexpected frontal crash with incoming truck for me there :lol:

Traffic bug

Posted: 20 Jan 2017 10:46
by Hey_Wtf


at the end of video I open the map to show where it is

Re: Traffic bug

Posted: 20 Jan 2017 11:32
by Vøytek
Thanks but it was already reported. Please, check Bug reports section next time and include coordinates in your reports.

Re: (2.15) Right hand drive section of road on A68 (UK)

Posted: 20 Jan 2017 18:19
by cashtime2013
Non-UK prefab changed to UK one. Fix should be included in next update ;)

[2.15] Cars changing lanes at Scotland/England border

Posted: 02 Feb 2017 12:49
by jules.raton
Hi, I came by something rather odd this morning while crossing the UK.

[02/02/2017 11:30] (sec-0011-0011);-40915.6;152.51;-43406.3;0.714184;-0.14399
[02/02/2017 11:30] (sec-0011-0011);-40946.4;152.47;-43438.2;0.806338;-0.0345581

Between these two coordinates, AI is switching back to the right lane (instead of the left one) and back again to the left lane. Happens on both sides of traffic.

Image

Recurrent without any traffic or AI mods.

(Relaunched it afterwards and didn't think of copying the game.log , sorry :/ )

Re: [2.15] Cars changing lanes at Scotland/England border

Posted: 02 Feb 2017 13:06
by Vøytek
Thanks but it was already reported twice and it's fixed for future versions ;)