Question about shaders for building windows
Posted: 27 Jan 2017 21:38
Hi friends, i work on modeling turkish style buildings, i prepared all texture files and i use 3d max and blender tools for converting to game.
A have a question about shaders.
If i use "building.add.env.night" shader all windows paint with nonblack colour on alpha channel, all of windows reflect at day time and getting light at night,
If i use "building.day" shader i can paint some windows with nonblack colour on alpha channel and they may look some windows light at night time but without any reflection on all windows at day time. you know this because of scs say us on shader types page.
But;
I want to all building windows glasses reflect reflection texture at day until night if alpha not black (0,0,0),
and some (a few from them) windows must light at night. I want like this because will look more realistic, not all rooms' lights turn on at night at real life, you know.
How can i do this, i tried some posibilities like dif.lum.add.env or dif.spec.lum.add.env. These not acceptable shader types i think maybe you will laugh this.
I can create diffirent models for windows seperate from main building. Any idea do you have? Excuse for language problem i have.
A have a question about shaders.
If i use "building.add.env.night" shader all windows paint with nonblack colour on alpha channel, all of windows reflect at day time and getting light at night,
If i use "building.day" shader i can paint some windows with nonblack colour on alpha channel and they may look some windows light at night time but without any reflection on all windows at day time. you know this because of scs say us on shader types page.
But;
I want to all building windows glasses reflect reflection texture at day until night if alpha not black (0,0,0),
and some (a few from them) windows must light at night. I want like this because will look more realistic, not all rooms' lights turn on at night at real life, you know.
How can i do this, i tried some posibilities like dif.lum.add.env or dif.spec.lum.add.env. These not acceptable shader types i think maybe you will laugh this.
I can create diffirent models for windows seperate from main building. Any idea do you have? Excuse for language problem i have.