Question about mod tools and techniques
- plykkegaard
- Posts: 2551
- Joined: 19 Sep 2014 19:18
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- Location: Jylland
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Sorry, take a copy in the editor
3D Artist - Moderator - Beta tester
- plykkegaard
- Posts: 2551
- Joined: 19 Sep 2014 19:18
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- Location: Jylland
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Thanks, works like a charm
Don't know why I couldn't do it some time ago
Don't know why I couldn't do it some time ago
3D Artist - Moderator - Beta tester
Hello modders !!
I hope I've found the right topic to post it :
I would like to create editable signs in France by reusing at first some of SCS software's signs by using Blender & ETS2 extension.
I have started by the .font file :
* DDS picture with every using characters (French highway font : Characters L1, L2, L4)
* The .font setting file to get each characters
I have also understand that the sign should be set as editable (editable = Yes) in the sign.sii file
As far as I know, the sign must have an area defined. Could you explain me how to do that in Blender to make it appears correctly on ETS2 editor ?
And If there are other steps I have forgotten, some useful tips, could you please explain me how you process ?
Thanks in advance
I hope I've found the right topic to post it :
I would like to create editable signs in France by reusing at first some of SCS software's signs by using Blender & ETS2 extension.
I have started by the .font file :
* DDS picture with every using characters (French highway font : Characters L1, L2, L4)
* The .font setting file to get each characters
I have also understand that the sign should be set as editable (editable = Yes) in the sign.sii file
As far as I know, the sign must have an area defined. Could you explain me how to do that in Blender to make it appears correctly on ETS2 editor ?
And If there are other steps I have forgotten, some useful tips, could you please explain me how you process ?
Thanks in advance
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
Way ahead of you: we have converted every single font that's used on European signs already in the font format. I could deliver you the Caractères series. I'll PM you the stuff you needpexe wrote:I have started by the .font file :
* DDS picture with every using characters (French highway font : Characters L1, L2, L4)
* The .font setting file to get each characters
Your daily dose of wisdom!
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Don't ask us for a release date; we don't know either.
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Don't ask us for a release date; we don't know either.
- plykkegaard
- Posts: 2551
- Joined: 19 Sep 2014 19:18
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- Location: Jylland
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I have problem with a railing model
End15m or End5m models won't show in game
[EDIT] Somehow the connection between the two road nodes was locked I couldn't even drag them apart by pressing Ctrl and move connector
Node was deleted and recreated and railing works as expected
Crazy stuff spend 4 hours to figure it out and a few secs to solve
End15m or End5m models won't show in game
[EDIT] Somehow the connection between the two road nodes was locked I couldn't even drag them apart by pressing Ctrl and move connector
Node was deleted and recreated and railing works as expected
Crazy stuff spend 4 hours to figure it out and a few secs to solve
3D Artist - Moderator - Beta tester
it took me a while to figure out that when using such a model as building you need the 15m and 5m.
If you use it as a railing at a road you only need the 5m if you put the high poly mode on... took me days to finally understand how that worked
If you use it as a railing at a road you only need the 5m if you put the high poly mode on... took me days to finally understand how that worked
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
- plykkegaard
- Posts: 2551
- Joined: 19 Sep 2014 19:18
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- Location: Jylland
- Contact:
In zmod you just switch off the y-axis and copy while dragging, one to each side and you have a perfect 15m model
Assuming that you'd use the same look for straight and bended roads, for tunnels it might a different story
Assuming that you'd use the same look for straight and bended roads, for tunnels it might a different story
3D Artist - Moderator - Beta tester
Yup but some tunnels are 15m only.
Making a 5m child of that is much harder than making a 15m child of a 5m one
Making a 5m child of that is much harder than making a 15m child of a 5m one
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
Hello all
I believe I'm in the right place to ask:
Blender; buildings; collision
Where i can change newly created mesh behavior to the collision object. If I understand correctly then for SCS models this is works somehow differently then for other purpose. I have already examined the existing models but sorry, I cant find anything.
I believe I'm in the right place to ask:
Blender; buildings; collision
Where i can change newly created mesh behavior to the collision object. If I understand correctly then for SCS models this is works somehow differently then for other purpose. I have already examined the existing models but sorry, I cant find anything.
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