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Problem with editable sign

Posted: 20 Mar 2017 09:57
by gregory.huizer
I have a problem with the following sign that is crashing my game when I try to edit the sign or template.
But what could be missing here because in earlier versions of the game it worked perfectly.
I'm on the 1.27 open Beta version...

Code: Select all

SiiNunit
{
sign_template : .pronl.p1_misc_002 {
 template_name: "Panel - E-route Additional"
 model_name: dynpronlpr0
 traffic_rule: null
 items: 2
 items[0]: _nameless.039C.8C48
 items[1]: _nameless.039C.F440
 dynamic_attributes: 0
}

sign_template_frame : _nameless.039C.8C48 {
 frame_path: "/def/sign/frame/frame_nl_gr_f.sii"
 color: 16777215
 opacity: 1
 id: 944898048
 area_idx: 0
 coords_l: 0
 coords_r: 2
 coords_t: &3f4ccccd
 coords_b: 0
 z_order: 1
}

sign_template_text : _nameless.039C.F440 {
 text: "E 19"
 font_face: "/font/sign/rws_ee.font"
 font_size: &3f266666
 text_halign: center
 text_valign: center
 font_color: nil
 font_opacity: 1
 line_spacing: &3e4ccccd
 id: 1320550400
 area_idx: 0
 coords_l: 0
 coords_r: &3fff0b76
 coords_t: &3f4ccccd
 coords_b: 0
 z_order: 2
}

}
  • 00:01:31.198 : <ERROR> setup(): sign item has no editable sign areas!
    00:01:31.206 : <ERROR> e:\build_bot\win_slave\final_build_ets2_127_windows_bin_steam_x64\build\prism\src\p3core\collections/arrays/arrays_base_impl.h(485): ??A?$array_t@Usign_area_info_t@prism@@@prism@@QEBAAEBUsign_area_info_t@1@_K@Z: Index outside array boundaries.

Re: Problem with editable sign

Posted: 20 Mar 2017 10:27
by Vøytek
For 1.27, some things need to be re-exported in Blender. Maybe that's also the case with this sign model.

Re: Problem with editable sign

Posted: 20 Mar 2017 11:22
by gregory.huizer
It seems that signs using this model dyn_modnavsigns_nl_panel_1x1lines_1.pmd all have the same problem...

Re: Problem with editable sign

Posted: 20 Mar 2017 11:27
by ScuL
This sign is broken in the 1.27 update.

PS: that is a ProMods asset

Re: Problem with editable sign

Posted: 20 Mar 2017 11:30
by gregory.huizer
@ScuL Yes, I know...
I use assets from the TDM guys with permission.
So that's the only sign that's broken and why did it break?
And... will there be an updated and working sign for 1.27?
Will it be replaced?

Re: Problem with editable sign

Posted: 20 Mar 2017 13:58
by Vøytek
All signs in that category were broken but we were able to fix them.