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Re: Development on version 1.x (Finland - Project Napapiiri)

Posted: 18 Mar 2015 08:43
by marknemensis
There is one thing that i want to mention. Traffic lights!
https://www.google.fi/maps/@65.740641,2 ... EkAZ6w!2e0

We usually have traffic lights facing from the opposite side of the road, like in england.
Well not everywhere, but almost everywhere? :D I hope you understood, i'm not good explaining things,
especially in english! :(

Re: Development on version 1.x (Finland - Project Napapiiri)

Posted: 18 Mar 2015 08:53
by martinusK
Same thing as marknemesis mentioned in Estonia too...

Re: Development on version 1.x (Finland - Project Napapiiri)

Posted: 18 Mar 2015 11:05
by Nico
We are pysically limited by the games engine.

Re: Development on version 1.x (Finland - Project Napapiiri)

Posted: 18 Mar 2015 13:41
by MandelSoft
Indeed. It's not easy to add new traffic lights in the game. If it was, we would have traffic lights on the large intersections back in version 1.5 or something. Editing traffic light placement would mean you need to change the meta-data from the prefab, which is a pain to do, and I can't do this in Blender at all. So it's not only the game that limits us; it's also the tools that limit us.

Re: Development on version 1.x (Finland - Project Napapiiri)

Posted: 18 Mar 2015 20:32
by Kimril
MandelSoft wrote:Indeed. It's not easy to add new traffic lights in the game. If it was, we would have traffic lights on the large intersections back in version 1.5 or something. Editing traffic light placement would mean you need to change the meta-data from the prefab, which is a pain to do, and I can't do this in Blender at all. So it's not only the game that limits us; it's also the tools that limit us.
That's a shame. Will it always be limited? Or can SCS sort the limitations out?

Re: Development on version 1.x (Finland - Project Napapiiri)

Posted: 18 Mar 2015 20:39
by tkk7406
Kimril wrote:
MandelSoft wrote:Indeed. It's not easy to add new traffic lights in the game. If it was, we would have traffic lights on the large intersections back in version 1.5 or something. Editing traffic light placement would mean you need to change the meta-data from the prefab, which is a pain to do, and I can't do this in Blender at all. So it's not only the game that limits us; it's also the tools that limit us.
That's a shame. Will it always be limited? Or can SCS sort the limitations out?
SCS, hopefully someday soon, will sort this out.

Re: Development on version 1.x (Finland - Project Napapiiri)

Posted: 18 Mar 2015 20:56
by Ostpuff
We can hope.

Re: Development on version 1.x (Finland - Project Napapiiri)

Posted: 19 Mar 2015 09:32
by Nico
Well SCS has improved their tr.lights in their new DLC. However not sure if it's possible to get this new technique in other countries as well.

Re: Development on version 1.x (Finland - Project Napapiiri)

Posted: 19 Mar 2015 16:05
by tkk7406
Nico wrote:Well SCS has improved their tr.lights in their new DLC. However not sure if it's possible to get this new technique in other countries as well.
I hope it does apply to the whole game...

Re: Development on version 1.x (Finland - Project Napapiiri)

Posted: 19 Mar 2015 16:32
by Nico
Uhm well as I wrote.... SCS improved them in the DLC. NOT sure if it's possible to get that into other countries as well...