[CLOSED] The Great Steppe - v 2.0 [1.39.x] [rel: 29.01.21]
yes, is working in 1.37
Editor of Romania Extended Map
roextended.ro
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ROEXTENDED FORUM
Personal Mods ATS and ETS - Superzoom, Superlights, Normal Economy, Super Traffic, Loading Screens, Black Friday, Virtual Mirrors
roextended.ro
[email protected]
ROEXTENDED FORUM
Personal Mods ATS and ETS - Superzoom, Superlights, Normal Economy, Super Traffic, Loading Screens, Black Friday, Virtual Mirrors
etpro, have you tried with only The Great Steppe map?
And did you get ProMods to work?
I did a test, with only this map.
This is the 2nd load. 1st load I did a short job.
Only 8x "[prefab desc] Converting prefab descriptor"
etpro, try with only The Great Steppe map.
By the way, this test was done with ETS2 1.37.
And did you get ProMods to work?
I did a test, with only this map.
Code: Select all
00:00:07.449 : New profile selected: 'Steppen Wolf'
00:00:07.473 : [zipfs] The Great Steppe - map.scs: Mounted, 244 entries [0xe5b1491a]
00:00:07.473 : [mod_package_manager] Mod "The Great Steppe - map" has been mounted. (package_name: The Great Steppe - map, version: 1.36, source: User mods)
00:00:07.838 : [zipfs] The Great Steppe - def.scs: Mounted, 20271 entries [0x8ed66dd4]
00:00:07.838 : [mod_package_manager] Mod "The Great Steppe - def" has been mounted. (package_name: The Great Steppe - def, version: 1.36, source: User mods)
00:00:08.839 : [zipfs] The Great Steppe - model.scs: Mounted, 14209 entries [0xa4350709]
00:00:08.839 : [mod_package_manager] Mod "The Great Steppe - model" has been mounted. (package_name: The Great Steppe - model, version: 1.36, source: User mods)
Only 8x "[prefab desc] Converting prefab descriptor"
etpro, try with only The Great Steppe map.
By the way, this test was done with ETS2 1.37.
Youtube video of a Semi Truck in Monaco 2011. Route driven. Possible modern ETS2 routes 1 and 2 and their combinations.
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34
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- Posts: 439
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@ultrageo2004
You should not do that either. Why would you process the model file?
You download ALL map archive files into the same folder, then you
just select the one ending in .001 and unpack, all done. Then you
unpack the fix ZIP and replace the def and the map mods. Put the
result in mod folder and activate in Mod Manager!
You should not do that either. Why would you process the model file?
You download ALL map archive files into the same folder, then you
just select the one ending in .001 and unpack, all done. Then you
unpack the fix ZIP and replace the def and the map mods. Put the
result in mod folder and activate in Mod Manager!
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- Posts: 439
- Joined: 19 May 2015 09:07
- Contact:
@anand7174
Road connection mods are ALWAYS placed ABOVE BOTH maps involved!
Road connection mods are ALWAYS placed ABOVE BOTH maps involved!
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