When will there be a patch for faster loading time for 2.27 ? The old one doesn't work on 2.27.
my loading time is now again 10 minutes.
Thanks for reading and maybe a helping hand.
start-up Prmods 2.27
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Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
- Noah_Lukas
- Posts: 2680
- Joined: 02 Aug 2015 11:46
- Location: Karlsruhe, Baden-Württemberg, Germany
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It is normal that the PC needs longer time to load up the game because it creates a navigation cache therefore it is way faster after the "first load".
-> viewtopic.php?f=28&t=21028
-> viewtopic.php?f=28&t=21028
Developer for Germany and France
Regional Coordinator for the Central Region
Regional Coordinator for the Central Region
- KrysEmlyn
- Add-on Developer
- Posts: 479
- Joined: 17 Apr 2014 00:29
- Donation rank:
- Location: Kent City, Michigan
The game will always need to rebuild the cache on the first run if any of the following have occurred:
- Content (cities, companies, roadways, ferries) added/removed from the map
- Cargo added/removed from the Freight Market (economy changes)
- Map format changes (1.30 -> 1.31)
Adding new vehicles (trucks, trailers, AI traffic), graphic mods, sound mods, etc. should not cause the map to rebuild the navigation cache.
Only things that directly affect the map or the Freight Market will cause the navigation cache to be rebuilt.
- Content (cities, companies, roadways, ferries) added/removed from the map
- Cargo added/removed from the Freight Market (economy changes)
- Map format changes (1.30 -> 1.31)
Adding new vehicles (trucks, trailers, AI traffic), graphic mods, sound mods, etc. should not cause the map to rebuild the navigation cache.
Only things that directly affect the map or the Freight Market will cause the navigation cache to be rebuilt.
In the 2.26 (1.30ETS) i had a fix for loading times, that worked very well. But i cant use this fix in 2.27 (1.31ETS) it will be red in the mod manager.
So my loading time after the first run is still about 7-8 minutes. That's why i ask for a NEW fix.
Think it is not a Promods fix.
So my loading time after the first run is still about 7-8 minutes. That's why i ask for a NEW fix.
Think it is not a Promods fix.
There's no fix needed.
For 2.25 there was a fix, because it had a small issue.
It was fixed in 2.26 and it's also fine in 2.27.
For 2.25 there was a fix, because it had a small issue.
It was fixed in 2.26 and it's also fine in 2.27.
Currently working on: various stuff
#1 forum spammer
Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek
In the past i had normaly a loading time with Promods about 3-4 minutes, with the same bunch of mods installed, now it is about 7-8 minutes. But oke, i think i have to deal with it.
Thanks everyone.
- Noah_Lukas
- Posts: 2680
- Joined: 02 Aug 2015 11:46
- Location: Karlsruhe, Baden-Württemberg, Germany
- Contact:
You can be happy about that there are people waiting >20 mins. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Developer for Germany and France
Regional Coordinator for the Central Region
Regional Coordinator for the Central Region
You can share your game.log, then we can investigate what takes so much time.
Currently working on: various stuff
#1 forum spammer
Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek
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