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Sign Hookups

Posted: 28 Jun 2018 23:22
by NewCoolMapper
Hi!

I wanna edit the uk signs and add a hookup to everything, well said, I want to make it editable.
I've tried to follow MandelSoft's tutorial "The Sign Editor: Tutorial", but I can't do it. I already have blender and I opened the sign tht I want to make editable.

Things are looking like this and I hope someone teaches me how to continue, because I have no idea what to do now: :(
blender.JPG
blender.JPG (189.16 KiB) Viewed 990 times
I just already know that I have to edit sign.area.sii in unit/hookup, but if I haven't finished editing the sign, that won't help me.

Re: Sign Hookups

Posted: 29 Jun 2018 11:05
by MandelSoft
In the bottom-right corner, you see "Locator settings". Here you can select which hookup you want to use. For this, you'll need to define the editable sign area as a hookup first; otherwise there's nothing to select. After that, don't forget to rename the root object, so you won't override the original model and export your sign.

Re: Sign Hookups

Posted: 29 Jun 2018 17:23
by NewCoolMapper
Ok, thanks :) ! Just one thing, how do I know which is the size of the editable area? Because it needs to be correct, right?

Re: Sign Hookups

Posted: 29 Jun 2018 18:25
by MandelSoft
You measure it in Blender itself. One unit in Blender is 1 meter in-game

Re: Sign Hookups

Posted: 29 Jun 2018 20:24
by NewCoolMapper
MandelSoft wrote:
29 Jun 2018 18:25
You measure it in Blender itself. One unit in Blender is 1 meter in-game
I've already exported it. There's just a problem: the file is in the .pim format. How can I export it to .pmd?

Re: Sign Hookups

Posted: 29 Jun 2018 21:46
by Vøytek
You need Conversion tools.

And then you specify the path here:
Image
And convert here:
Image