Development on version 1.x (British Columbia Edition)
You have NO IDEA How happy I am to hear this!!! I LOVE the BC Mod you guys did, excited to be able to do runs to Edmonton in the future!!
-
- Posts: 4
- Joined: 03 Mar 2014 02:36
At least it continues, we can always hope for one or two more roads in 2025, that's already it. For Alberta it will remain a dream.
-
- Posts: 3
- Joined: 13 Jun 2021 04:53
I unknowingly selected a load from the Loon Lake Deepgrove to the Bellingham Deepgrove tonight. I didn't know what to expect, but I didn't expect the amazing FSR in Loon Lake. That was super! When paired with the winding road in Bellingham to Deepgrove, it was amazing to do FSR to FSR.
I then looked around the map and noticed that SCS seems to have left Shelby, MT, conveniently sparse. Could this make a good entry point for the Sweetgrass/Coutts crossing into the US from Canada? I don't know if the game can handle it, but there is a meat inspection facility on the US border in Sweetgrass where the beef loads are required to stop and pass inspection. Just one more thing to slow ya down!
It may crowd the map a bit if Lethbridge, Coutts and Shelby are all there. I feel like the scale of the map might put them all on top of each other.
I then looked around the map and noticed that SCS seems to have left Shelby, MT, conveniently sparse. Could this make a good entry point for the Sweetgrass/Coutts crossing into the US from Canada? I don't know if the game can handle it, but there is a meat inspection facility on the US border in Sweetgrass where the beef loads are required to stop and pass inspection. Just one more thing to slow ya down!
It may crowd the map a bit if Lethbridge, Coutts and Shelby are all there. I feel like the scale of the map might put them all on top of each other.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 0 guests