Idea for stuff on map

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Tito_zz
Posts: 14
Joined: 27 Sep 2017 13:46
Location: Baden-Württermberg, Germany

17 May 2019 12:03

Hello Promods! :D
I have an idea for something to add for the map.
You could add the bit of Russia between Saint Petersburg and Murmansk. Because irl, you wouldn't want to traverse the border again. Seeing the White Sea and the Lakes Ladoga and Onega would also be nice, and it wouldn't be dirt roads, the road is asphalted AFAIK.
Good day,
Tito.
I am from Argentina (Buenos Aires), Deutschland (Ba) and a small bit from Ελλάδα (Greece) (Θεσσαλονίκη) (Thessanoliki) and I like r o a d s.

PerrydPelle
Posts: 272
Joined: 08 Oct 2018 10:37
Location: Kaiseraugst, Switzerland

17 May 2019 14:27

We have RusMap for that, but when DX11 is here, RusMap will NOT be compatible with it and we would also need to change the RusMap model files which is basicly stealing RusMap, so yes, ProMods could and should build it then.
Dev for Road to Asia

Road to Asia Discord Server: https://discord.gg/48JZu2d

If you want to become a dev for Road to Asia contact me

My Screenshot topic: viewtopic.php?f=16&t=29771

Shiva
Posts: 1649
Joined: 21 May 2015 01:09

18 May 2019 00:14

PerrydPelle, you already tested RusMap with DX11?
DX9 and 1.35Beta seems to load and had no crashes on a small RusMap road/city test.
Youtube video of a Semi Truck in Monaco 2011. Route driven. Traffic map. Possible modern ETS2 routes 1 and 2 and their combinations.
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34

PerrydPelle
Posts: 272
Joined: 08 Oct 2018 10:37
Location: Kaiseraugst, Switzerland

18 May 2019 08:15

No, but I know someone how it tested on 1.35 Experimental Beta DX11 and that didn't work so I have little hope for open beta.
Dev for Road to Asia

Road to Asia Discord Server: https://discord.gg/48JZu2d

If you want to become a dev for Road to Asia contact me

My Screenshot topic: viewtopic.php?f=16&t=29771

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EdgeGladiator
Posts: 2316
Joined: 11 Mar 2017 11:54

18 May 2019 17:54

It's Rusmap area, so ProMods will not work here.



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