Development on Add-ons (Middle-East Add-on v2.x)

Here we will update you with the latest progress.
sahar89
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22 Nov 2019 21:59

keep the good workinggggg mate ♥

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cjh2705
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25 Nov 2019 09:08

Let me ask you a question. In this clip, there's Arabic on the road sign in 43 seconds, and in this mod, are you going to put Arabic on the road sign in Israel as well?
And of course, in this mode, you're making road signs that reflect as if they were real life, but not all Israeli road signs have Arabic on them, right?

https://youtu.be/c_9N1ldPtQ8?t=43
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sahar89
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28 Nov 2019 17:38

all road signs in israel have hebrew english arabic.
Last edited by bmwGTR on 04 Dec 2019 09:20, edited 1 time in total.
Reason: removed quote - please do not quote posts direct above yours

jacques312
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Joined: 06 Apr 2019 09:40
Location: Ottawa, Canada

03 Dec 2019 20:34

All roads on Cyprus appear as a scribble with this mod active! Tripoli is in Libya not easty of Lebanon!

MAR26
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Joined: 17 Oct 2018 19:06

03 Dec 2019 20:39

Tripoli is the capital of the Libya, but it's also a city in north Lebanon
Last edited by bmwGTR on 04 Dec 2019 09:18, edited 1 time in total.
Reason: removed quote - please do not quote posts direct above yours

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bmwGTR
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04 Dec 2019 09:19

jacques312 wrote:
03 Dec 2019 20:34
All roads on Cyprus appear as a scribble with this mod active! Tripoli is in Libya not easty of Lebanon!
Hi,

look like wrong load order, please check it:
viewtopic.php?f=42&t=29618

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demonCZ
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04 Dec 2019 19:52

Please Update for 1.36
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Trucker2223
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04 Dec 2019 19:58

it's ready when it's ready.
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Audi1merc2
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06 Dec 2019 19:31

When I looked in ETS2's 1.36 new features, I noticed this specific one: "Chinese and other non-Latin character input (IME)"
Now, I read before and apparently Hebrew and Arabic weren't compatible with ETS2, unlike Cyrillic and Greek. Will Hebrew and Arabic be implemented in the next version as part of the localised city names?

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Vøytek
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06 Dec 2019 19:40

Based on videos (posted a month ago for ATS and few days ago for ETS2), it's about typing your save file name in those scripts (maybe player/company name too). But we'll see what's possible.
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