[WIP/RES] Western-Most Pomerania
Posted: 28 May 2021 21:40
G'day everyone,
I'm super-excited that the western-most tip of Pomerania is no longer just a blank spot on the map with ProMods. However, it looks alot like a mere appendix to the map and although the airfield in Anklam is a neat nod to Otto Lilienthal, the sugar refinery (including a biorefinery) is much more important when it comes to trucking (and the economy in general). Not connecting Anklam to Swinemünde is a missed opportunity as well, as Anklam is still an important gateway to the island of Usedom (at least until the Swine tunnel is opened). As I live in the region, I can collect alot of on-the-ground reference data of the various points of interest on my own. Anyway, here is the plan:
Phase I:
- add the sugar refinery to Anklam (getting to know the map editor)
Phase II:
- connect Anklam to Swinemünde via Zecherin (maybe with a petrol station in the town of Usedom)
Phase III:
- add Wolgast with its narrow through-way and the Peene-Werft (small town /w company)
Phase IV:
- connect Wolgast to Swinemünde and add Peenemünde as an off-shot viewpoint.
Phase V (far-distant-future):
- adding Stralsund /w Volkswerft and both Rügenbrücke and Rügendamm (by then I should have figured out creating diversion events)
- new B96 to Sassnitz
- Sassnitz /w fish cannery and Port of Neu Mukran
- Kap Arkona as yet another off-shot viewpoint
My experience:
- no mapping experience in ETS2
- 3D modelling with Blender, architectural in particular
- a bunch of other programs like GIMP, Inkscape, etc.
Though I have no experience, no cred to my name and varying time and motivation on my hand, I like to try out mapping for ETS2 as I suppose it is more in line with my current skill-set.
The greatest challenge is condensing all of this to scale, but for now, getting to know the map editor is of outmost importance. As such, I think adding a company and one or two roads may not be too difficult for a start.
Let's see what comes of it.
Greetings,
Max.
I'm super-excited that the western-most tip of Pomerania is no longer just a blank spot on the map with ProMods. However, it looks alot like a mere appendix to the map and although the airfield in Anklam is a neat nod to Otto Lilienthal, the sugar refinery (including a biorefinery) is much more important when it comes to trucking (and the economy in general). Not connecting Anklam to Swinemünde is a missed opportunity as well, as Anklam is still an important gateway to the island of Usedom (at least until the Swine tunnel is opened). As I live in the region, I can collect alot of on-the-ground reference data of the various points of interest on my own. Anyway, here is the plan:
Phase I:
- add the sugar refinery to Anklam (getting to know the map editor)
Phase II:
- connect Anklam to Swinemünde via Zecherin (maybe with a petrol station in the town of Usedom)
Phase III:
- add Wolgast with its narrow through-way and the Peene-Werft (small town /w company)
Phase IV:
- connect Wolgast to Swinemünde and add Peenemünde as an off-shot viewpoint.
Phase V (far-distant-future):
- adding Stralsund /w Volkswerft and both Rügenbrücke and Rügendamm (by then I should have figured out creating diversion events)
- new B96 to Sassnitz
- Sassnitz /w fish cannery and Port of Neu Mukran
- Kap Arkona as yet another off-shot viewpoint
My experience:
- no mapping experience in ETS2
- 3D modelling with Blender, architectural in particular
- a bunch of other programs like GIMP, Inkscape, etc.
Though I have no experience, no cred to my name and varying time and motivation on my hand, I like to try out mapping for ETS2 as I suppose it is more in line with my current skill-set.
The greatest challenge is condensing all of this to scale, but for now, getting to know the map editor is of outmost importance. As such, I think adding a company and one or two roads may not be too difficult for a start.
Let's see what comes of it.
Greetings,
Max.