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UV mapping kerbs in blender

Posted: 30 May 2021 19:54
by NikALM
How to create uv maps for pavment kerbs, selecting whole object, instead of doing it selecting each single face in blender?

Re: UV mapping kerbs in blender

Posted: 14 Nov 2021 11:23
by Etrusan
For anyone else searching for an answer, select the curb (make sure it's quads only, otherwise this won't work), unwrap, reset UV, select a leading face and select follow active quads -> length. You might need to manually match half the UVs if they get distorted.